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The Map to Everywhere Books in Order

Part ofCarrie Ryan Books in Order

Explore The Map to Everywhere series by Carrie Ryan and John Parke Davis, with books in order, quick summaries, series background, and where to start.

Last updated: July 9, 2026

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The Map to Everywhere books in publication order

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4 books

1

The Map to Everywhere

by Carrie Ryan

2014

Marrill is swept from an Arizona parking lot onto the Pirate Stream, while master thief Fin thinks a legendary map may lead him to his mother. Together they join a wild, dangerous hunt across connected worlds.

2

City of Thirst

by Carrie Ryan

2015

When magical waters start flooding Marrill's world, she returns to the Pirate Stream with Fin and the Enterprising Kraken crew. Their search for the source leads to Monerva, a wish machine, and a choice that could cost them their friendship.

3

Shadows of the Lost Sun

by Carrie Ryan

2017

Fin and Marrill go looking for Fin's missing mother, only to find his own people caught up in a dangerous hunt for a powerful wish orb. Without their usual guides, the two friends have to navigate the Pirate Stream on their own.

4

Iron Tide Rising

by Carrie Ryan

2018

Fin and Marrill's final trip down the Pirate Stream forces them into an uneasy alliance with their old enemy, Serth. To save their friends and every connected world, they must face the biggest threat the Stream has ever seen.

The Map to Everywhere books in chronological order

  1. Book cover for "The Map to Everywhere"

    The Map to Everywhere

    by Carrie Ryan

    2014The Map to Everywhere, Book 1
  2. Book cover for "City of Thirst"

    City of Thirst

    by Carrie Ryan

    2015The Map to Everywhere, Book 2
  3. Book cover for "Shadows of the Lost Sun"

    Shadows of the Lost Sun

    by Carrie Ryan

    2017The Map to Everywhere, Book 3
  4. Book cover for "Iron Tide Rising"

    Iron Tide Rising

    by Carrie Ryan

    2018The Map to Everywhere, Book 4

Series background & context

The Map to Everywhere is Carrie Ryan and John Parke Davis in full middle-grade adventure mode, and it has a very different feel from Ryan's zombie books or thrillers. The big idea is simple and wonderful: somewhere out there is a magical map that can take you anywhere. The complication is that a lot of people want it, and the worlds connected to it are stranger than anyone expects.

The two anchors are Marrill and Fin. Marrill starts as a regular girl from Arizona who gets swept onto the Pirate Stream, a magical waterway linking world after world. Fin is a master thief from the Khaznot Quay who believes the map might lead him to his missing mother. One wants to get home. The other wants to find family. That gives the books an emotional center underneath all the weird creatures, impossible cities, pirates, and moving pieces of magic.

The Pirate Stream is the real playground.

It lets the series jump from place to place without losing momentum. Along the way Marrill and Fin team up with Captain Coll, the crew of the Enterprising Kraken, and the sometimes frazzled wizard Ardent. They also keep crossing paths with the villain Serth, whose hunger for power gives the whole series its larger arc. The books are busy, on purpose, but they are busy in the fun way. Every stop feels like it could introduce a new rule, a new creature, or a new disaster.

The series grows as it goes. City of Thirst sends Marrill back into the Stream when magical flooding threatens her world, and it builds toward the secrets of Monerva and its wish machine. Shadows of the Lost Sun brings Fin's missing mother and a dangerous wish orb to the front. Iron Tide Rising closes things out by forcing old enemies into uneasy alliances as the fate of the Stream itself comes under threat.

Underneath the pace, these books are really about memory, belonging, and the people you choose to travel with. Fin's forgettable magic and Marrill's outsider perspective give the series a nice push and pull. He worries about being lost. She worries about finding her way back. Together they make the story warmer than the pirate chaos alone would suggest.

So if you are deciding what kind of Carrie Ryan book this is, think adventure first. These are quest stories for readers who like portals, floating rules, jokes mixed with danger, and friendships tested by huge magical stakes. The setting is expansive, but the reasons to care stay close to Marrill and Fin all the way through.

Edited by

Richard Reis

Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.

Anurag Ramdasan

Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.

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