Summoner Books in Order
Part ofTaran Matharu Books in OrderThis page lists all the Summoner books by Taran Matharu in order, with short summaries, series background, prequel notes, and where to start.
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Summoner books in publication order
29 books
Origins
by Taran Matharu
2015
In this short prequel, orphaned stableboy Arcturus discovers he can summon demons and is sent to Vocans Academy. As the first common summoner, he must prove himself in a school built for nobles.
The Novice
by Taran Matharu
2015
Fletcher is a blacksmith's apprentice until he discovers he can summon demons. Fleeing a false accusation, he enters Vocans Academy, where magic training, noble rivalries, and war with the Orcs collide.
A Fine Welcome
by Taran Matharu
2016
This short story follows Othello's difficult journey from the Dwarven Quarter to Vocans Academy. It adds context to his courage, his family ties, and the prejudice he faces before The Novice.
The Inquisition
by Taran Matharu
2016
Fletcher faces trial for a crime he did not commit, but danger soon shifts to a mission inside Orc territory. With Sylva, Othello, and his demon allies, he must uncover betrayal before war spreads.
The Battlemage
by Taran Matharu
2017
Fletcher and his friends are trapped in the ether, hunted by enemies and facing creatures worse than they imagined. Back in Hominum, Khan's threat pushes the empire toward a final reckoning.
Summoner
by Eric Vail
2018
A monster attack reveals Gryff's extraordinary summoning ability and wins him a place at an elite magical academy. There, he hopes to improve summoners' standing while navigating romance and opposition from a powerful fire mage.
Summoner 2
by Eric Vail
2018
Gryff balances his studies at Varle Academy with work on a monster response team. Bandits, street gangs, and dangerous creatures complicate his training, while a fourth romantic interest adds to his already demanding personal life.
The Outcast
by Taran Matharu
2018
Arcturus, an orphaned stable boy, accidentally summons a demon and becomes Hominum's first common summoner. At Vocans Academy, he faces noble hostility, political secrets, and a rebellion gathering heat.
The Summoner's Handbook
by Taran Matharu
2018
This companion guide opens up the Summoner world through James Baker's journal, demonology, artwork, and the basics of summoning. It is built for readers who want the lore behind Fletcher's magic.
Summoner 3
by Eric Vail
2019
A portal opens in a distant enclave, drawing Gryff and his monster response team into battle. The increasingly organized Shadowscape creatures suggest a hidden leader, leaving Gryff and the women he loves to confront the threat.
Summoner 4
by Eric Vail
2019
Gryff faces final examinations at an academy that trains mages to confront monsters and mayhem. His growing summoning abilities include a giant armored creature, whose sword and towering strength offer a formidable addition to his battles.
Summoner 5
by Eric Vail
2019
Headmaster Sleet separates Gryff and his friends and sends them across the world to recover ancient ciphers. Their search for a way to end the monster war encounters dangerous rifts, mercenaries, and an angelic creature threatening humanity.
Summoner 6
by Eric Vail
2019
Gryff escapes the Shadowscape to discover that two months have passed in his absence. With enclaves falling, undead bounty hunters seeking revenge, and the council opposing him, he must use his increased power against several threats at once.
Summoner 7
by Eric Vail
2019
After two years of fighting rifts and searching for ancient ciphers, Gryff and his companions begin finding answers about the Shadowscape. Their discoveries bring fresh dangers, including political upheaval, betrayal, and seductive goddess monsters with agendas of their own.
Summoner 8
by Eric Vail
2019
Learning more about the Shadowscape's ruling Archons exposes the scale of the threat facing Gryff and his friends. They spread across Mistral to stop the angel-monster Phi's campaign against humanity and prepare to confront her directly.
Summoner 9
by Eric Vail
2019
Reports of a newly risen goddess draw Gryff and his team to the Southern Continent. Their expedition through dangerous jungles becomes increasingly unnerving as they realize something is watching them and another supernatural threat may be gathering strength.
Summoner 10
by Eric Vail
2019
Gryff's team locates the Archon Miralea inside her temple fortress. Reaching her is only the beginning: they must battle fanatical followers and survive the surrounding jungle before they can confront another of the Shadowscape's powerful rulers.
Summoner 11
by Eric Vail
2019
The awakened serpent goddess Utuni allies herself with Miralea, creating a new threat on the Southern Continent. Gryff must infiltrate hostile territory and reach Utun's capital to capture the weakened jaguar goddess before their enemies can sacrifice him.
Summoner 12
by Eric Vail
2020
Umo Portana's capital has fallen to Utuni, a serpent Archon whose blood aura strengthens her forces whenever monsters die. Gryff must build an army of his own to counter an enemy that grows stronger through slaughter.
Summoner 13
by Eric Vail
2020
After confronting the goddesses of the Southern Continent, Gryff's journey home is interrupted by a rift and hurricane. Stranded apart from his friends, he encounters a shapeshifting warrior princess and discovers a new magical ability.
Summoner 14
by Eric Vail
2020
Reunited with his Mistral friends after gaining a shapeshifting wife and new power, Gryff learns that Varleth remains missing. The awakening of Archon Veopa in Vay sends him searching for his friend amid the shapeshifting territories.
Summoner 15
by Eric Vail
2020
Gryff remains occupied in the south, searching for the missing Varleth while Archon Veopa has awakened in Vay. Meanwhile, his hawk wife Freya inspires the other women in his life to consider starting families with him.
Summoner 16
by Eric Vail
2020
Gryff returns to Mistral to discover that home has changed during his absence. Rejoining the Academy means adapting to classes and approaching midterms, while his personal life brings another demand: planning a wedding alongside his studies.
Summoner 17
by Eric Vail
2020
Now a husband, professor, and expectant father, Gryff begins a new phase of life without escaping its dangers. His honeymoon is disrupted by the appearance of enormous monsters, turning a romantic journey into another confrontation.
Summoner 18
by Eric Vail
2020
Archon Carth invites Gryff into the Shadowscape, promising to spare Varle Enclave if he spends a week in her palace. Accepting the bargain exposes him to unexpected costs and revelations behind an apparently straightforward agreement.
Summoner 19
by Eric Vail
2020
Gryff leads a small team into the Shadowscape to confront Carth after weakening her monster army. An encounter with his aunt Crystyn interrupts the offensive and offers answers to questions about his own hidden past.
Summoner 20
by Eric Vail
2021
With Carth captured, Gryff turns toward Hunnah and Quilla, the last monster goddesses outside his control. Ending the Archon war appears possible, but the Beastmaker prophecy raises unanswered questions about what claiming every goddess will unleash.
Summoner 21
by Eric Vail
2021
A blood-red moon, a sky filled with tentacles, toxic air, and monsters appearing at night threaten Mistral. Gryff must identify the new enemy and draw upon his command of the nine Archons to confront it.
Summoner 22
by Eric Vail
2021
The demon Azranaeth threatens to drain the planet's life, forcing Gryff and the Guardians into a global struggle. Gryff must unite allied countries and continents for a final assault against a danger extending far beyond Mistral.
Summoner books in chronological order
Series background & context
The Summoner series is a YA fantasy adventure built around one simple hook: some people can call demons from another world, and those demons become fierce, emotional partners. The magic is fun on the surface, but it quickly pulls readers into the politics of the Hominum Empire.
Fletcher starts the main trilogy as a blacksmith's apprentice in Pelt. A chance encounter reveals his rare gift, and a false accusation pushes him toward Vocans Military Academy, where summoners train as battlemages for the war against the Orcs. Vocans is part school, part barracks, and part social minefield. Fletcher is surrounded by noble families who are used to owning the room, not sharing it.
He is not alone for long.
His demon Ignatius gives the story its spark, while Sylva, an elf trying to protect her people's future, and Othello, a dwarf breaking into a world that has kept dwarves down, widen the series beyond one boy's rise. Matharu uses the fantasy races to talk plainly about class, prejudice, loyalty, and what happens when an empire asks young people to fight its wars.
The main arc runs through The Novice, The Inquisition, and The Battlemage, so those are best read in order. The prequel material fills in the wider history without replacing the trilogy. Origins and The Outcast look back to Arcturus, the first commoner known to have summoning powers, while A Fine Welcome gives Othello's journey to Vocans a little more room. The Summoner's Handbook works more like an in-world companion, with James Baker's journal, demon lore, and the rules of summoning.
Expect a fast-moving mix of magic-school training, military missions, creature lore, and court-style scheming. The series has the clear, quest-driven feel of classic fantasy, but the demons give it a game-like pleasure too: readers get to learn the creatures, their abilities, and the bond between summoner and summoned as the stakes climb.
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