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Resurrection Quest Books in Order

Part ofDaniel Schinhofen Books in Order

Find Daniel Schinhofen's Resurrection Quest reading guide, with the books in order, quick summaries, series background, and where to start.

Last updated: July 2, 2026

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Resurrection Quest books in publication order

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Greenways Goblins

by Daniel Schinhofen

2019

A gaming night turns into an isekai nightmare when a group of friends vanish into another world as their level-one characters. Their first quest comes fast, and it is not a friendly one.

Resurrection Quest books in chronological order

  1. Book cover for "Greenways Goblins"

    Greenways Goblins

    by Daniel Schinhofen

    2019Resurrection Quest, Book 1

Series background & context

Resurrection Quest is a smaller entry in Daniel Schinhofen's catalog, but it has a setup that lands fast. A group of ordinary gamers is getting ready to start a new campaign when strange storms begin sweeping across Earth. People are vanishing. Wild explanations start flying around. Then the group disappears too, only to find themselves in another world.

The twist is that they do not arrive as idealized heroes or overpowered versions of themselves. They arrive as the level one characters they had been preparing to play. That is a fun premise, but the book does not treat it like a joke for long. Being dropped onto a road in an unfamiliar world with beginner stats and no real safety net turns the fantasy into a problem almost immediately. The first quest arrives before they can get comfortable, and it is not the kind of quest anyone would have picked if given a real choice.

That tension carries the whole book.

Unlike some of Schinhofen's longer series, this one does not spend hundreds of pages widening the map and stacking up institutions. It is a tighter, more immediate story. The appeal comes from party dynamics, adaptation, and the gap between what tabletop gaming trains you to imagine and what a real dangerous world would actually ask of you. The group has to learn fast, work together, and deal with the fact that they are suddenly living under game logic that no longer feels playful.

The tone is also darker than the premise might suggest. The setup has an obvious wish-fulfillment angle, but the book is much more interested in the cost of that wish. The world they land in is not gentle, and the themes can get rough. That gives the story some bite. Even when the characters start finding their footing, the reader is not meant to forget that this is a hard place to survive.

Because it is a stand-alone, the reading experience is pretty direct. You get the transport-to-another-world setup, the group adjustment, the early leveling and quest pressure, and a self-contained look at what this setting is trying to do. It works well if you want to sample Schinhofen's style without committing to a huge multi-book arc.

So while it shares DNA with his other LitRPG work, Resurrection Quest feels a little leaner and more focused. It is about one party, one bad turn into the impossible, and the ugly gap between wanting to live in a game world and actually having to do it.

Edited by

Richard Reis

Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.

Anurag Ramdasan

Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.

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