Resident Evil Books in Order
Part ofSD Perry Books in OrderSee the Resident Evil books by S.D. Perry in order, with short summaries, series background, and a clear guide to where this zombie thriller run begins.
Last updated: June 8, 2026
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Publication Order
7 books
Caliban Cove
by SD Perry
1998
Rebecca Chambers joins a new S.T.A.R.S. strike force after rumors of another Umbrella experiment surface on the coast of Maine. Hidden under Caliban Cove is a lab full of fresh horrors, and stopping it means walking straight into them.
The Umbrella Conspiracy
by SD Perry
1998
Grisly murders draw the S.T.A.R.S. team to a remote mansion outside Raccoon City, where every hallway hides another trap or monster. Jill, Chris, and the others have to piece together Umbrella's secrets before the house kills them.
City of the Dead
by SD Perry
1999
Leon Kennedy and Claire Redfield arrive in Raccoon City just in time to find it collapsing into the undead. Their best shot at survival is the police station, but Umbrella's outbreak has already turned every safe place into a trap.
Underworld
by SD Perry
1999
Leon, Claire, Rebecca, and a small group of survivors head into a massive Umbrella facility buried beneath the American Southwest. To find the truth and maybe a way to fight back, they have to survive rogue operatives and bioengineered nightmares.
Nemesis
by SD Perry
2000
Jill Valentine is trying to get out of doomed Raccoon City when Umbrella sends in mercenaries, cleanup crews, and one nearly unstoppable hunter. The deeper the outbreak spreads, the less this feels like escape and more like a last stand.
Code
by SD Perry
2001
Claire Redfield's search for her missing brother leads her to a remote prison island and another Umbrella nightmare. Strange experiments, twisted family power, and an old enemy turn her rescue mission into a fight to stay alive.
Zero Hour
by SD Perry
2004
Before the mansion incident, rookie medic Rebecca Chambers is sent in with S.T.A.R.S. Bravo Team to investigate a string of murders outside Raccoon City. A wrecked train, a ruined facility, and a deadly new virus turn the mission into pure survival.
Series background & context
The Resident Evil novels by S.D. Perry sit in an interesting middle ground. They begin as prose versions of the early games, but they quickly grow into a connected horror run with its own rhythm. The story starts with the mansion nightmare in The Umbrella Conspiracy, then moves through outbreaks, cover-ups, prison islands, underground labs, and the events adapted in City of the Dead, Nemesis, Code, and Zero Hour. If you know the games, the landmarks are familiar. If you do not, the books still read like fast, pulpy survival horror.
At the center of almost every book is Umbrella, a corporation that treats human life as disposable.
The cast shifts from book to book, but Perry keeps returning to the survivors readers tend to care about most: Jill Valentine, Chris Redfield, Rebecca Chambers, Leon Kennedy, and Claire Redfield. They are not written as untouchable action icons. They are tired, smart, stubborn people trying to stay useful while the situation keeps getting worse. The monsters matter, but so do the human choices, who to trust, when to split up, what to carry, and how much risk one person can absorb before fear takes over.
Two books, Caliban Cove and Underworld, are original stories created for the novel line rather than direct game retellings. That gives the series room to breathe. Perry uses those books to widen the map, introduce new threats, and connect the bigger Umbrella story between the game adaptations. It also gives Rebecca and other recurring survivors more room than a straight retelling usually allows. The result is a run that feels less like seven isolated novelizations and more like one long chase through a collapsing biohazard disaster.
There is always another locked door, another hidden file, another lab that should never have been built.
What you can expect from the series is classic survival horror pacing. Small teams enter bad places with too little information, supplies run low, escape routes disappear, and every answer opens a worse question. Perry keeps the action clear and quick, but she also understands the genre's slower pleasures: eerie buildings, puzzle-like spaces, journals that explain too much too late, and the dread of hearing something move before you see it. The books are full of zombies, mutant animals, experimental weapons, and corporate lies, but they are also full of people improvising under pressure.
That makes the tone easy to pin down. These are direct, readable horror adventures with a strong game feel. They like creepy atmosphere, sharp momentum, and the simple pleasure of watching capable people push through impossible odds. They also have a scrappy old-school B-movie streak, which fits the franchise nicely. If you want novels that stay close to the spirit of early Resident Evil while adding a little extra connective tissue, this is the Perry series to pick up.
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