Maze Books in Order
Part ofTony Bertauski Books in OrderBrowse the Maze books in order by Tony Bertauski, with quick summaries, series background, and a simple guide to where to start.
Last updated: June 10, 2026
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Publication Order
2 books
The Waking of Grey Grimm
by Tony Bertauski
2018
Sunny Grimm finds a mark on her son's head and learns he has entered the Maze, a dangerous unreality game where losers do not wake. She will tear through anyone involved to get him back.
The Hunt for Freddy Bills
by Tony Bertauski
2019
Freddy Bills thought he was finished pulling people out of unreality tanks. Then the Maze drags him back into a world where retirement means nothing and the rules keep changing.
Series background & context
The Maze series is Bertauski leaning hard into cyberpunk and unreality. These books imagine a world where people can leap into manufactured realities through dangerous tech, and where the line between game, dream, prison, and business model has all but disappeared. The headline hook is simple and nasty: the Maze is not just immersive. It can swallow people whole.
The first book kicks off with a mother's panic, which is a smart way into a very strange world. Sunny Grimm finds a mark on her son Grey and learns he has entered the Maze, a place tied to awareness leaping and virtual environments so deep that players do not always come back. That makes the story personal right away. Bertauski is not just showing off cool tech. He is showing what that tech looks like from the outside, when someone you love vanishes into it.
Then the series shifts outward.
Later books bring in people like Freddy Bills, a man who used to pull victims out of unreality tanks and wants nothing more to do with that life. Of course, the Maze does not let people retire cleanly. The further the series goes, the more it becomes a story about systems, exploitation, memory loss, and the people who profit from turning consciousness into a product. The mysteries get bigger, but the human stakes stay close.
The tone is fast, disorienting, and a little grimy in the best way. There is a real sense that reality has become negotiable, and that powerful people are quite happy about that. Bertauski uses the setting to ask familiar but still potent questions: who owns your mind, what counts as consent in a simulated space, and what happens when experience itself can be designed, sold, and weaponized?
The Maze is never just a game.
Readers who like reality-bending science fiction will find a lot to enjoy here. The books have echoes of virtual-reality thrillers and classic cyberpunk, but they keep Bertauski's usual interest in identity and awareness. Even when the plot gets twisty, the series knows what it is about. It is about people trying to stay whole inside systems that want them fragmented, monitored, and rewritten.
Read these in order if you can. The worldbuilding gets richer as it goes, and the emotional effect is stronger when you feel how each book widens the damage. Maze is one of Bertauski's bleakest series, but also one of his most propulsive.
Edited by
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