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Complete manga reading guide

Kakegurui Manga in Order (Arcs & Chapters)

Read every collected volume from the beginning, then use the story guide below to see how the chapters and sourced story sections fit together.

Volumes
14
Status
Ongoing
Original run
2014

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Collected editions

All Kakegurui Manga volumes in order

14 collected volumes

Story guide

Kakegurui Manga arcs and chapters

Read through the major gambling arcs in volume order, as each new contest reshapes Yumeko’s standing and the academy’s power structure.

  1. Story arc 1

    Introduction Arc

    Ryota encounters transfer student Yumeko, whose appetite for risk immediately disrupts Hyakkaou Academy’s debt-based hierarchy and expectations.

    Chapters 1–4
  2. Story arc 2

    Debt Replacement Arc

    A debt-swapping gamble tests Yumeko and her new friends against the academy’s cruel system for controlling indebted students.

    Chapters 5–9
  3. Story arc 3

    ESP Game Arc

    Midari challenges Yumeko to a dangerous game designed around extreme stakes, forcing Ryota into the center of a volatile contest.

    Chapters 10–16
  4. Story arc 4

    All-out Battle Against the Student Council Arc

    Yumeko faces games involving Yumemi and Kaede, escalating her challenge from individual gamblers to the student council’s institutional power.

    Chapters 17–29
  5. Story arc 5

    Tower of Doors Arc

    Sayaka confronts Yumeko in the president’s specially designed tower game, testing loyalty, logic, and each player’s understanding of risk.

    Chapters 30–33
  6. Story arc 6

    Finger Cutting Guillotine Arc

    A Momobami family challenger introduces a gamble whose consequences extend beyond money and votes, drawing Yumeko and Midari into danger.

    Chapters 34–38
  7. Story arc 7

    Nim Type Zero Arc

    Yumeko and Ryota face card-playing sisters from the Momobami clan, where apparent cooperation conceals a carefully arranged advantage.

    Chapters 39–43
  8. Story arc 8

    Greater Good Game Arc

    A trust-based contest assembles Yumeko, clan representatives, and former opponents, making votes and alliances equally important parts of the gamble.

    Chapters 44–49
  9. Story arc 9

    Acting Contest Arc

    Yumemi’s public image and performance skills become the subject of a new contest when an accomplished actress arrives at Hyakkaou.

    Chapters 50–55
  10. Story arc 10

    War Arc

    As the presidential election intensifies, Ririka and Rin enter a strategic gamble that also challenges Mary’s confidence and allegiances.

    Chapters 56–62
  11. Story arc 11

    Grand Tournament Arc

    A tournament narrows the election field among the highest vote holders, placing multiple rivalries and gambling styles into direct competition.

    Chapters 63–75
  12. Story arc 12

    Fasciation Hall Arc

    Terano’s challenge places Yumeko, Ryota, Yumi, and several house pets in a shared game shaped by unequal power and dwindling votes.

    Chapters 76–82
  13. Story arc 13

    Change Poker Arc

    Kirari, Ririka, Mary, and Sayaka pursue a decisive poker contest as the presidential election approaches its most consequential stage.

    Chapters 83–95

Sources checked: Yen Press, Kakegurui Wiki — checked July 20, 2026.

Series overview

Kakegurui Manga synopsis

At Hyakkaou Private Academy, status is decided not by grades but by gambling. Winners rule, while debtors are stripped of dignity and treated as pets. Transfer student Yumeko Jabami seems gentle until she reveals an exhilarating obsession with high-stakes risk. Her fearless play overturns the school’s hierarchy, drawing her into increasingly elaborate games against student-council members, rivals, and heirs determined to control the academy.

Edited by

Richard Reis

Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.

Anurag Ramdasan

Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.

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