Complete manga reading guide
Kakegurui Manga in Order (Arcs & Chapters)
Read every collected volume from the beginning, then use the story guide below to see how the chapters and sourced story sections fit together.
- Volumes
- 14
- Status
- Ongoing
- Original run
- 2014
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Collected editions
All Kakegurui Manga volumes in order
14 collected volumes
Story guide
Kakegurui Manga arcs and chapters
Read through the major gambling arcs in volume order, as each new contest reshapes Yumeko’s standing and the academy’s power structure.
Story arc 1
Introduction Arc
Ryota encounters transfer student Yumeko, whose appetite for risk immediately disrupts Hyakkaou Academy’s debt-based hierarchy and expectations.
Chapters 1–4Story arc 2
Debt Replacement Arc
A debt-swapping gamble tests Yumeko and her new friends against the academy’s cruel system for controlling indebted students.
Chapters 5–9Story arc 3
ESP Game Arc
Midari challenges Yumeko to a dangerous game designed around extreme stakes, forcing Ryota into the center of a volatile contest.
Chapters 10–16Story arc 4
All-out Battle Against the Student Council Arc
Yumeko faces games involving Yumemi and Kaede, escalating her challenge from individual gamblers to the student council’s institutional power.
Chapters 17–29Story arc 5
Tower of Doors Arc
Sayaka confronts Yumeko in the president’s specially designed tower game, testing loyalty, logic, and each player’s understanding of risk.
Chapters 30–33Story arc 6
Finger Cutting Guillotine Arc
A Momobami family challenger introduces a gamble whose consequences extend beyond money and votes, drawing Yumeko and Midari into danger.
Chapters 34–38Story arc 7
Nim Type Zero Arc
Yumeko and Ryota face card-playing sisters from the Momobami clan, where apparent cooperation conceals a carefully arranged advantage.
Chapters 39–43Story arc 8
Greater Good Game Arc
A trust-based contest assembles Yumeko, clan representatives, and former opponents, making votes and alliances equally important parts of the gamble.
Chapters 44–49Story arc 9
Acting Contest Arc
Yumemi’s public image and performance skills become the subject of a new contest when an accomplished actress arrives at Hyakkaou.
Chapters 50–55Story arc 10
War Arc
As the presidential election intensifies, Ririka and Rin enter a strategic gamble that also challenges Mary’s confidence and allegiances.
Chapters 56–62Story arc 11
Grand Tournament Arc
A tournament narrows the election field among the highest vote holders, placing multiple rivalries and gambling styles into direct competition.
Chapters 63–75Story arc 12
Fasciation Hall Arc
Terano’s challenge places Yumeko, Ryota, Yumi, and several house pets in a shared game shaped by unequal power and dwindling votes.
Chapters 76–82Story arc 13
Change Poker Arc
Kirari, Ririka, Mary, and Sayaka pursue a decisive poker contest as the presidential election approaches its most consequential stage.
Chapters 83–95
Sources checked: Yen Press, Kakegurui Wiki — checked July 20, 2026.
Series overview
Kakegurui Manga synopsis
At Hyakkaou Private Academy, status is decided not by grades but by gambling. Winners rule, while debtors are stripped of dignity and treated as pets. Transfer student Yumeko Jabami seems gentle until she reveals an exhilarating obsession with high-stakes risk. Her fearless play overturns the school’s hierarchy, drawing her into increasingly elaborate games against student-council members, rivals, and heirs determined to control the academy.
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