John Peel Books in Order
Explore John Peel's books in order, including his Doctor Who and Star Trek novels, youth horror, and fantasy series, with a guide to where to start.
Last updated: 2 new books added
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John Peel books in publication order
58 books
Island in the Sky
by John Peel
1986
The Fireball XL5 Files
by John Peel
1986
This reference book examines the creation, characters, and episodes of Fireball XL5, the British television series made with puppet animation. It introduces the humans and robots of its space setting while documenting how the program was developed.
That Which Survives
by John Peel
1987
This volume of The Star Trek Files examines the original television series through background material, character profiles, and interviews. John Peel takes readers behind the program's familiar adventures to explore the production and personalities associated with its enduring popularity.
Hangman
by John Peel
1992
Tiffany hosts a slumber party while her parents are away, and the girls entertain themselves with a frightening game of hangman. When the babysitter disappears, the phone stops working, and darkness falls, their pretend scares become a real threat.
Tag, You're Dead
by John Peel
1992
Bored while staying with his cousin, Danny joins other children playing tag around a neighboring house thought to be empty. Something inhabiting the property turns their game into a dangerous pursuit, with consequences beyond ordinary childhood rules.
Uptime, Downtime
by John Peel
1992
Karyn and her younger brother Mike discover they can travel through time by concentrating on a place and date. Meeting other travelers brings strange adventures and forces the siblings to consider how they should use their new ability.
Alien Prey
by John Peel
1993
Josh and his rebellious friends have always considered Baine's Hollow painfully ordinary. When an unsettling force appears to prey on residents' minds, their boredom gives way to fear as familiar people and places acquire a disturbing new significance.
Blood Wolf
by John Peel
1993
After King Kardak is murdered, his son Numin flees assassins employed by his own brother. Escape requires crossing the Broken Mountains, where mysterious wolves make the journey as dangerous as the family betrayal that drove him there.
Grave Doubts
by John Peel
1993
Matt Howard has suppressed memories of his sister Penny's murder for ten years. A visitor from beyond the grave pushes him to remember, and worsening nightmares expose dangers connected to both the living people around him and the dead.
Hide-And-Seek
by John Peel
1993
A school bus breaks down during a storm, sending a group of children into an abandoned house for shelter. Their game of hide-and-seek takes a terrifying turn when hiding threatens to become something they cannot undo.
Night Wings
by John Peel
1993
After receiving an artificial neck, a seventeen-year-old is offered a surprising new occupation: hunting vampires. His unusual medical history brings him into a supernatural world where the creatures he pursues pose dangers far beyond an ordinary teenager's experience.
Shattered
by John Peel
1993
Stephanie Kirk investigates when Kimberly Cullum apparently takes her own life soon after her boyfriend's murder. Retracing Kimberly's final movements leads Stephanie toward a sinister world of violence and madness that challenges the accepted explanation of the deaths.
Simon Says
by John Peel
1993
Kayla struggles to fit in after starting at a new school in Drayton. Her problems deepen when she discovers that Simon Brewster holds a sinister influence over the entire town, making ordinary social pressures part of a greater threat.
Talons
by John Peel
1993
Kari Temple wakes from a nightmare in which a huge winged predator attacks people at midnight. When bodies are discovered the following day, the victims match what she witnessed, turning a disturbing dream into evidence of a real danger.
Dead End
by John Peel
1994
Todd receives the car he has dreamed of owning, only to find that it carries a dangerous past. What begins as the excitement of a new possession becomes a nightmare as the vehicle's sinister history threatens its new driver.
Ghost Lake
by John Peel
1994
Brooke's feelings for her best friend Hayley's boyfriend already threaten their friendship. After Hayley drowns in Half-Moon Lake, the conflict becomes supernatural when her ghost pursues Brooke, bringing fear and unresolved betrayal into the aftermath of the death.
Poison
by John Peel
1994
Kay threatens to kill Grant after discovering him kissing another girl, and soon he is dead. Her best friend Brittany faces an almost human snake and overwhelming fear as the death brings a sinister menace into their lives.
Dances with Werewolves
by John Peel
1995
Holly Brand earns admiration after stopping a killer, then discovers her attacker was a werewolf. Nominated for Midwinter Dance Queen, she faces another supernatural threat as a second werewolf prepares to turn the celebration into an attack.
Maniac
by John Peel
1995
Students at Brookville High die after dreams appear to bring their fantasies to life. As Dawn loses friends, she and Shane Morrow find a possible explanation too strange to share, while her doctor mother struggles to understand the deaths.
Statues
by John Peel
1995
The Last Drop
by John Peel
1995
Jared Irving disappears while investigating Full Moon Enterprises, a company producing violent video games. His friends Lindsay, Marissa, and Ben break into its plant to look for him and discover puncture marks suggesting their search involves a supernatural danger.
Book of Magic
by John Peel
1997
Score, Helaine, and Pixel approach the heart of the Diadem, seeking the source of their strange journey. Powerful hostile magic and haunting Shadows threaten the young travelers as they move toward truths that may endanger them all.
Book of Names
by John Peel
1997
Score, Helaine, and Pixel find themselves on the unfamiliar planet Treen, unsure who brought them there or why. Riddles and a wizard's tower offer clues, but surviving hostile creatures and dangerous magic requires overcoming their distrust of one another.
Book of Signs
by John Peel
1997
Traveling closer to the Diadem's center, Score, Helaine, and Pixel enter a world hostile to humans and magic-users. A shapeshifting wizard may help or destroy them, while mysterious guidance and dangerous creatures complicate their search for answers.
Book of Thunder
by John Peel
1997
Score, Helaine, and Pixel return to Dondar after the unicorn Thunder loses leadership to the unsettling Tychus. With the herd behaving as though enchanted, the young magic-users investigate a takeover whose consequences may reach beyond their friends.
The Choice
by John Peel
1997
Aggie Travers struggles to control violent telekinetic powers, and substitute teacher Karen offers understanding her parents cannot provide. When a government agent links Karen to missing gifted children, the family must decide whether her help conceals a threat.
The Lost
by John Peel
1997
Stacy notices her friends abandoning their familiar tastes and behaving increasingly like their parents. Suspecting that someone is brainwashing the neighborhood's teenagers, she searches for the cause before the same transformation can erase her own individuality.
The Time Shifter
by John Peel
1997
Twelve-year-old Brandon Mooney sees an elderly version of himself step out of a mirror. The visitor has traveled back eighty years to change a miserable future, asking Brandon for help despite the dangerous consequences of interfering with time.
The Zanti Misfits
by John Peel
1997
The rulers of Zanti exile their society's dangerous outcasts to Earth, leaving human leaders unable to refuse. Teenagers Ben Garth and Lisa Lawrence, themselves outsiders, find their flight from ordinary troubles leading toward an encounter with the alien exiles.
Book of Earth
by John Peel
1998
A magical attack leaves Score gravely ill, sending Helaine and Pixel to New York to recover his mother's amulet. Their weakened powers and unfamiliar surroundings complicate the search, while Score's abusive father and a questionable benefactor create additional obstacles.
Book of Nightmares
by John Peel
1998
Destiny kidnaps Pixel and takes him to Zarathan, a world where fears become real and sleep can be fatal. Helaine and Score undertake a rescue, battling creatures shaped by imagination while searching for a way off the planet.
The Innocent
by John Peel
1998
A human colony on Tarshish is attacked when a native insectlike species awakens after a long incubation. With the adults gone, surviving children must rely on a computer's guidance to build a community and face life without their parents.
The Invaders
by John Peel
1998
A group of teenagers discovers that ancient dinosaur DNA can survive and enter human hosts. As people begin transforming into dangerous creatures that combine human and reptilian traits, the teens confront a threat that makes extinction seem far less certain.
The Nightmare
by John Peel
1998
After a university experiment in psychic phenomena goes wrong, Cassie Wilson suffers nightmares that predict real events. Attempts to warn others provoke disbelief and hostility, leaving her pursued by frightened people while the visions become increasingly powerful.
The Secret of Dragonhome
by John Peel
1998
Melayne and her brother flee after their parents are killed, hiding magical talents that make them targets for persecution. Dragonhome offers possible refuge, but its reclusive lord keeps secrets that may place the siblings in further danger.
The Vanished
by John Peel
1998
A small group of teenagers wakes to discover that almost everyone on Earth has disappeared without explanation. Their search for answers becomes a struggle for survival when an unknown pursuer begins hunting the few people who remain.
Alien Invasion from Hollyweird
by John Peel
1999
Melanie and Jeff become extras in an alien invasion film shooting in their hometown. When the spectacular effects prove to conceal a real attack, they try to warn others who dismiss the danger as part of the production.
Betrayal
by John Peel
1999
A doomsday virus cripples the computerized systems supporting New York City, and Tristan Connor knows how to stop it. Reaching a solution first requires confronting Devon, the destructive clone whose plans endanger both Tristan and the city.
Beware the Metal Children
by John Peel
1999
After a plague prevents humans from having children, families raise manufactured androids such as Roger. Unable to grow beyond seventh grade, he faces replacement with an older model and struggles against a future in which his existence is disposable.
Doomsday
by John Peel
1999
In a computer-dependent America, Tristan Connor discovers a destructive virus created by Devon, his own clone. As interconnected systems begin failing, Tristan must locate the boy responsible before the spreading electronic attack overwhelms the world around him.
The Change
by John Peel
1999
Thirteen-year-old Lucas Wright hides from an alien invading his family’s space research station. Discovering the missing crew inside strange cocoons, he must uncover the purpose of their terrifying transformation before the creature captures him too.
The Payback
by John Peel
1999
Escaped primates from a brain-enhancement experiment spread their new intelligence to neighborhood animals, which turn on their human owners. Devra Thomas faces the takeover of her town and the frightening possibility that even her beloved dog is unsafe.
Firestorm
by John Peel
2000
Tristan and Genia struggle to prevent his malicious clone Devon from destroying Earth and its lunar colony. Their fight also pits them against Quietus and his plans to seize control of Mars in a threatened future civilization.
Meltdown
by John Peel
2000
As a bloody revolution tears through future society, a new threat to humanity becomes apparent. A band of teenagers and thieves must confront the danger while the established order collapses around them in the year 2099.
Revolution
by John Peel
2000
In the year 2099, revolution spreads from the Underworld to Ice, an exceptionally secure prison. As unrest escalates and control breaks down, those caught in the turmoil must struggle to survive a rebellion they cannot halt.
Traitor
by John Peel
2000
Framed by his former girlfriend Mora and his evil clone Devon, Tristan is imprisoned on Ice. His hope of survival rests with rebellious street girl Genia, who helps him challenge the system determined to destroy them.
Suddenly Twins!
by John Peel
2001
Chrissie Scott falls through a mirror into the magical world of Chris, a boy who looks just like her. He needs her help to stop sorceress Lori Lee, but saving his world may leave Chrissie stranded there.
Twice the Trouble!
by John Peel
2001
Chrissie brings her magical double Chris into her own world to stop Larry Lee from taking control of a satellite. With their friends and pet dragons, they race against a shuttle launch and uncertain magical powers.
Double Disaster!
by John Peel
2002
Evil twins Larry and Lori Lee free Athenor, an ancient dragon bent on vengeance against two worlds. Trapped in a dungeon where magic fails, Chrissie, Chris, and their friends must escape before the villains drain the universe’s power.
Book of Oceans
by John Peel
2005
Seeking relief from tensions within their group, four young magic-users visit the ocean world of Brine. Pirates capture Jenna and Pixel, turning their holiday into a rescue struggle on a planet where their spells are unreliable.
Book of War
by John Peel
2005
Helaine returns to her home world with Score and Pixel, only to find her father’s castle under siege. Family duty, an unwanted marriage, and their encounter with young healer Jenna complicate the friends’ efforts to help.
Book of Doom
by John Peel
2006
Pixel’s evil counterpart Nantor possesses him, throwing magic across the Diadem out of balance. Score, Helaine, and Jenna face a crisis centered on their own companion as the threat disrupts the worlds they have explored together.
Book of Reality
by John Peel
2006
Pixel returns to his virtual-reality home planet with his friends, hoping to reunite with his parents. Instead, the group discovers slavery and deception, and must confront a force whose ambitions extend beyond Calomir to the entire Diadem.
The Slayers of Dragonhome
by John Peel
2011
Melayne’s growing family and dragons face danger from several directions. Raiders threaten her life, slayers hunt the creatures in her care, and an uncontrolled mad god adds another menace to the troubled world of Dragonhome.
The Siege Of Dragonhome
by John Peel
2016
Melayne and her friends face attacks from their enemies as the conflict around Dragonhome intensifies. Betrayal by people close to her compounds the external danger, leaving the group to confront a war they can no longer avoid.
The Midnight People
by John Peel
2019
Lucy and Hobo visit Monknash after a frightened friend asks for help, then abruptly withdraws his warning. Emotionless villagers and mysterious midnight walks toward the cliffs point to something concealed in the caves below the village.
Familiar adventure characters return in stories spanning science fiction, mystery, and supernatural danger. Captain Nemo, Carnacki, Doctor Omega, Tarzan, and others face new challenges, from impossible crimes to encounters that push their established worlds into unexpected territory.
The Invisible Women
by John Peel
2022
At the start of 2020, Lucy Wilson and her friend Hobo are swept into another adventure by her time ring. Their second journey of the year brings fresh encounters within the world of Doctor Who.
John Peel sub-series and character series
Dragonhome books in order
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