John Carter of Mars Books in Order
Part ofEdgar Rice Burroughs Books in OrderSee the John Carter of Mars books in order by Edgar Rice Burroughs, with short summaries, series background, reading tips, and where to start on Barsoom.
Last updated: December 27, 2025
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Publication Order
14 books
John Carter: The Movie Novelization
by Edgar Rice Burroughs
2012
Based on the film, this novelization follows John Carter from the American West to Mars, where he’s pulled into a conflict between rival factions. It retells the story with scene-by-scene detail and added context.
Skeleton Men of Jupiter
by Edgar Rice Burroughs
1943
John Carter is abducted by eerie skeletal beings from Jupiter and drawn into an interplanetary threat aimed at Mars. This late tale reads like a cliffhanger-driven fragment from the outer edges of the Barsoom saga.
Llana of Gathol
by Edgar Rice Burroughs
1941
A set of linked Barsoom adventures follows Llana of Gathol as she faces kidnappers, monsters, and lost civilizations. Each tale drops her into danger fast, then forces a clever escape before the next trap snaps shut.
John Carter of Mars
by Edgar Rice Burroughs
1941
This collection returns to Barsoom for late-era John Carter adventures, including a clash with a synthetic enemy and a threat that reaches beyond Mars. It works best once you know the world and its long-running rivalries.
John Carter and the Giant of Mars
by Edgar Rice Burroughs
1940
A later Barsoom adventure pits John Carter against a synthetic enemy who unleashes a gigantic white ape as a living weapon. With Dejah Thoris in danger, Carter must outfight brute force and outthink a plot built on fear.
Synthetic Men of Mars
by Edgar Rice Burroughs
1939
John Carter investigates a new menace, synthetic warriors built for conquest. As plots unfold in hidden cities and strange laboratories, he must protect Helium while uncovering who is turning science into a weapon.
Swords of Mars
by Edgar Rice Burroughs
1935
Tan Hadron pursues a kidnapping and a wider conspiracy that threatens the balance of power on Mars. With enemies closing in, he must fight his way through betrayals and uneasy alliances across Barsoom’s harsh frontier.
A Fighting Man of Mars
by Edgar Rice Burroughs
1930
Cast out and sold into slavery, Tan Hadron fights to reclaim his honor and freedom on Barsoom. His journey runs through arenas, warlords, and shifting identities, where a single mistake can cost a life, or a kingdom.
The Mastermind of Mars
by Edgar Rice Burroughs
1927
A wounded airman from Earth awakens on Barsoom and is drawn into the work of a brilliant, dangerous scientist. When bodies and identities can be traded, survival depends on knowing who to trust and what you can live with.
The Chessmen of Mars
by Edgar Rice Burroughs
1922
Tara of Helium is abducted, and warrior Gahan of Gathol tracks her into Manator, a strange realm where captives are used as pieces in a lethal living chess game. Saving her means beating rules designed to kill.
Thuvia, Maid of Mars
by Edgar Rice Burroughs
1916
Princess Thuvia vanishes and Martian prince Carthoris is blamed for her kidnapping. To clear his name, he hunts the real culprits across hostile cities and deserts, where a rescue mission can ignite a war.
The Warlord of Mars
by Edgar Rice Burroughs
1914
The fight for Barsoom escalates as John Carter closes in on Dejah Thoris and the forces holding her. Rival cities, betrayals, and desperate alliances push him toward a showdown that could reshape Mars.
The Gods of Mars
by Edgar Rice Burroughs
1913
John Carter returns to Barsoom after years away and finds his search for Dejah Thoris tangled in a deadly religion and a cruel hidden world. To reach her, he must survive enemies who wear holiness like a mask.
A Princess of Mars
by Edgar Rice Burroughs
1912
John Carter, a Civil War veteran, wakes on Mars, Barsoom, where low gravity makes him a formidable fighter. Caught between warring peoples, he risks everything to save Princess Dejah Thoris and find a place to belong.
Series background & context
The John Carter of Mars books drop a man of Earth into a place that runs on swordplay, airships, and old grudges. John Carter is a veteran who, through a strange and unexplained shift, wakes up on Mars, known to its inhabitants as Barsoom. The planet is harsh and beautiful, with thin air, low gravity, and the feeling of a whole world trying to survive its own slow fade.
He lands in the middle of Martian politics fast. Carter is captured by the Tharks, a fierce tribe of four-armed Green Martians, and staying alive means learning their blunt code and earning respect the hard way. Once he reaches the city-states of the Red Martians, the stakes widen into war, diplomacy, and a personal promise that keeps pulling him forward: getting Dejah Thoris, a princess of Helium, back out of danger and keeping Barsoom from tearing itself apart.
On Barsoom, every rescue turns into a campaign.
Across the series, Burroughs mixes straightforward action with a steady drip of worldbuilding. You get arena fights, desperate marches across dead sea bottoms, and duels where honor matters as much as strength. You also get strange lifeforms, from towering war beasts to clever predators that turn a simple journey into a survival problem. Technology is half science and half legend, with radium guns, flyers, and ancient machines that still work just well enough to cause trouble.
The early books focus tightly on Carter and the core romance, but later novels start to widen the spotlight. Some follow Carter’s children and other Barsoomian nobles as they chase their own quests and get pulled into conflicts Carter can’t solve alone. Thuvia, Maid of Mars and The Chessmen of Mars lean into kidnappings, rival cities, and uneasy alliances. Other entries bring in visitors from Earth, like Ulysses Paxton in The Mastermind of Mars, where the dangers include chilling experiments and identity swaps that blur the line between body and mind.
Some books are full-length novels, while others work more like linked adventures. Collections like Llana of Gathol and John Carter of Mars can feel like a set of campfire tales from the same world, each one designed to get you into trouble quickly and then fight, sneak, or bargain your way out.
If you want the simplest path, start with A Princess of Mars and read forward through the early trilogy. After that, you can jump around based on which characters or corners of Barsoom you want to explore next.
Edited by
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