Jamie Thomson Books in Order
Explore Jamie Thomson books in order, with fantasy gamebooks, Dark Lord novels, book summaries, and help choosing a starting point for his adventures.
Last updated: 2 new books added
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Jamie Thomson books in publication order
37 books
Assassin!
by Jamie Thomson
1985
Having recovered the stolen scrolls of Kettsuin, the ninja Avenger must return them to their temple on the Island of Tranquil Dreams. This interactive adventure makes the journey perilous, with vengeful enemies and evil agents pursuing him across the mainland.
Avenger!
by Jamie Thomson
1985
You become Avenger, a ninja seeking the assassin who killed your foster-father and stole sacred scrolls. Before their secret power can imprison the god Kwon, your choices and martial skills must carry you through a dangerous quest across Orb.
Lost in Time
by Jamie Thomson
1985
A malfunctioning time machine strands Falcon among unfamiliar worlds, shifting eras, and disturbing parallel realities. In this interactive science-fiction adventure, the stranded agent must seek help while an old enemy turns the struggle to get home into a deadly pursuit.
Mechanon
by Jamie Thomson
1985
Falcon investigates changes to the timeline of Mechanon, a ruined planet once devoted to manufacturing weapons. A renegade time traveler plans to reverse its destruction, and your decisions must prevent its revived arsenal from threatening Earth and the wider universe.
The Rack of Baal
by Jamie Thomson
1985
The cosmic villain Baal escapes his temporal prison and spreads a dangerous cult across history. Playing the TIME agent Falcon, you must evade his followers' traps and find a means to contain him before he dominates the universe.
The Renegade Lord
by Jamie Thomson
1985
As Falcon, an agent protecting history in the thirty-first century, you investigate a renegade within the TIME organization. This interactive mission sends you through the past to identify the traitor before alterations to history destroy the future you know.
Usurper!
by Jamie Thomson
1985
Avenger learns that his father was king of Irsmuncast and that a usurper holds his rightful throne. Your decisions guide the ninja through an interactive quest to overthrow the tyrant, reclaim his inheritance, and end the city's oppression.
At the End of Time
by Jamie Thomson
1986
A fatal flaw in time pulls Falcon and everything that has existed toward a cosmic ending. This interactive adventure challenges you to navigate impossible creatures and collapsing temporal dimensions, finding a route home before the time trap makes escape impossible.
Blood Valley
by Jamie Thomson
1986
Two players take opposing roles in a deadly hunt: one pursues a slave released for the annual chase, while the other fights to escape. Rival decisions and the dangerous creatures of Orb shape a contest between hunter and hunted.
Challenge Of The Magi
by Jamie Thomson
1986
The head of the Arcane Council dies, leaving the leadership of Rainbow Land to be decided through magical combat. Two rival magicians compete across its sixteen regions in this paired gamebook, where opposing players seek power through their chosen magic.
Overlord!
by Jamie Thomson
1986
Now ruler of Irsmuncast, Avenger must face the responsibilities and dangers of governing the city he won. This interactive adventure shifts from winning a throne to surviving political intrigue, deception, and threats from both within the walls and beyond them.
The Dying Sun
by Jamie Thomson
1986
Falcon receives orders to capture or destroy the powerful Yelov, whose army vastly outnumbers the agent's small force. Your choices guide a desperate pursuit through space and time, including peril near Sirius's dying sun, with innocent lives at stake.
Warbringer!
by Jamie Thomson
1986
Avenger returns to Irsmuncast to find his kingdom ravaged and a larger invasion looming. Honoric and the Legion of the Sword of Doom threaten conquest and enslavement, demanding tactical decisions and martial skill to defend the city and its people.
Arena of Death
by Jamie Thomson
1987
Two players enter Montavalon's enormous death arena, where warriors seek fame, wealth, or freedom from slavery. This competitive gamebook pits fighters against one another and against the arena's maze of monsters, traps, and dangerous underground passages.
Inferno!
by Jamie Thomson
1987
Avenger's friend Glaivas is held captive in the Rift, with the ruler's sceptre demanded as ransom. Your choices determine whether the ninja can brave its deadly tunnels to rescue his companion without losing everything achieved in Irsmuncast.
The Shattered Realm
by Jamie Thomson
1987
A prophecy that ten kingdoms will become nine drives Monsalayar and Dorganath toward war. Players command the opposing armies in this interactive contest, deciding how to confront suspicion and conflict as the wealthiest realm fears it will be the promised victim.
The Walls of Spyte
by Jamie Thomson
1988
As the feared millennium approaches, sinister Archmages prepare to return and humanity faces a final reckoning. Armed with the Blood Sword, you must journey to the ruined citadel of Spyte, where your decisions shape the struggle against their resurrection.
Crystal Maze Adventure Gamebook
by Jamie Thomson
1991
This interactive adventure casts you as Crystal Maze contestants in a futuristic version of the television competition. Guide your team through four time zones, solving puzzles and collecting time crystals as your choices determine progress through the maze.
Crystal Maze Challenge!
by Jamie Thomson
1992
Based on the television series, this activity book presents riddles and games alongside photographs and facts about the Aztec, Medieval, Industrial, and Futuristic zones. A pull-out section extends the challenges, bringing aspects of the show's themed competition onto the page.
Cities of Gold and Glory
by Jamie Thomson
1995
Explore Golnir in an open-ended gamebook where you can trade, seek treasure, investigate merchant intrigues, or bargain with a wizard. Your chosen profession and decisions shape adventures through its wealthy cities, distant ports, and places touched by darker powers.
Over the Blood-Dark Sea
by Jamie Thomson
1995
This open-world gamebook sends your adventurer across seas filled with mysterious islands, pirates, haunted ships, and monsters. Visit jungle settlements or the sorcerers' city of Dweomer, choosing whether to pursue trade, exploration, magical learning, or the riches of successful voyages.
The Plains of Howling Darkness
by Jamie Thomson
1995
Explore the Great Steppes, where grasslands, tundra, and harsh weather make survival part of the adventure. This open-ended gamebook offers quests across remote lands and coastal regions, letting your choices determine which dangers to face and which opportunities to pursue.
The War-Torn Kingdom
by Jamie Thomson
1995
Revolution divides Sokara, and this open-world gamebook lets you support the displaced king or seek profit under dictator Grieve Marlock. Choose your profession, explore the kingdom, and use combat, magic, bribery, or cunning to shape your own adventure.
Lords of the Rising Sun
by Jamie Thomson
1996
In Akatsurai, powerful rulers and rebellious warrior clans offer an adventurer opportunities amid political turmoil. This open-world gamebook lets you serve the Shogun, support the Sovereign, pursue your own fortune, or seek dangerous training and mysteries beyond the courts.
The Court of Hidden Faces
by Jamie Thomson
1996
Enter Uttaku, where masked rulers conceal their schemes and Ebron's secret police enforce harsh religious codes. This open-world gamebook invites you to navigate a realm of oppression, intrigue, and assassination, choosing your loyalties and adventures amid its dangerous political order.
Brain Teasers
by Jamie Thomson
2009
A sequence of increasingly difficult puzzles challenges readers to test their reasoning and track their scores. Anagrams, number grids, crosswords, and other logic games offer different ways to exercise the mind while working toward a final assessment.
Dark Lord: The Early Years
by Jamie Thomson
2011
The mighty Dark Lord finds himself trapped in the body of an ordinary twelve-year-old boy in England. Renamed Dirk Lloyd and sent to school, he struggles with human rules, foster-family life, and lost powers while plotting his return to the Darklands.
The Lost Prince
by Jamie Thomson
2011
Dark Lord: School's Out
by Jamie Thomson
2012
Dirk Lloyd's attempt to reconnect with the Darklands accidentally sends his friend Sooz there instead. While she forms unexpected alliances as its new Dark Mistress, Dirk must bring her home and contend with his enemy Hasdruban alongside another year of school.
Dark Lord: Eternal Detention
by Jamie Thomson
2014
Dirk Lloyd remains a Dark Lord trapped in a schoolboy's body, but ordinary school misery now includes a powerful enemy. Hasdruban the White infiltrates Whiteshields School seeking vengeance, forcing Dirk to confront an adversary amid the constraints of human childhood.
The Keep of the Lich Lord
by Jamie Thomson
2014
Lord Mortis rises from the grave and allies with pirates to threaten the islands with undead armies. This interactive quest sends you into captured Bloodrise Keep, where your decisions determine whether you can overthrow the Lich Lord and stop his advance.
The Wrong Side of the Galaxy
by Jamie Thomson
2014
Abducted by aliens on his birthday, Harry awakens aboard a spaceship with eccentric companions and an uncooperative computer. Stranded far from Earth, the ordinary teenager must navigate life among princess clones and strange creatures while searching for a way home.
A Galaxy Too Far
by Jamie Thomson
2015
Harry's search for Earth continues after his accidental rise to captain of an alien starship. Now responsible for an alien son and a new spacecraft, he must deal with an eight-foot robot bounty hunter pursuing him across the galaxy.
Redeemer!
by Jamie Thomson
2015
Trapped deep beneath Orb, Avenger seeks escape from the Black Widow's influence while trying to rescue Glaivas. This interactive adventure takes the ninja beyond ordinary realms, confronting evil gods as danger also grows in his city during his absence.
Headmaster of Doom
by Jamie Thomson
2017
Dirk Lloyd, a Dark Lord living in the body of a schoolboy, faces another unsettling school adventure. This installment brings his grand ambitions and supernatural perspective into a particularly ghoulish educational setting, continuing his struggle with the indignities of childhood.
Can You Brexit?
by Jamie Thomson
2018
As Britain's prime minister in this interactive gamebook, the reader must negotiate Brexit while managing a divided country and rebellious colleagues. Decisions about trade, diplomacy, and public support can determine whether the government survives and the economy holds together.
The Serpent King's Domain
by Jamie Thomson
2018
Venture into a vast jungle forbidden to outsiders, choosing your own role and quests in this open-world gamebook. Hunters, haunted ruins, and the Plateau of Dragons offer dangers and discoveries, culminating in opportunities to confront the immortal Serpent King.
Standalone Jamie Thomson books
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