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Goosebumps Books in Order

Part ofRL Stine Books in Order

Browse the Goosebumps books in publication order, with chronological reading order where reliable source data is available.

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Goosebumps books in publication order

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63 books

1

Let's Get Invisible!

by R.L. Stine

1992

On his birthday, Max discovers a mirror hidden in the attic that can make him disappear. What begins as a game for Max and his friends becomes alarming when the transformations last longer and returning to sight grows increasingly difficult.

2

Monster Blood

by R.L. Stine

1992

While staying with his eccentric great-aunt Kathryn, Evan buys a dusty can of green Monster Blood from an odd toy store. The goo keeps growing, and its appetite becomes increasingly dangerous to Evan and his dog Trigger.

3

Say Cheese and Die!

by R.L. Stine

1992

Greg and his friends find an old camera in an abandoned house, but the photographs it produces seem to foretell terrible accidents. As the images grow more disturbing, Greg races to understand the camera before another friend is endangered.

4

Stay Out of the Basement

by R.L. Stine

1992

Margaret and Casey worry about their father’s experiments with plants in the basement. When Dr. Brewer begins showing alarming plantlike changes, the siblings must find out what his research has unleashed.

5

While visiting Egypt, Gabe gets lost in a pyramid after his cousin Sari disappears in its tunnels. Though he dismisses legends of a mummy’s curse, the frightening presence nearby makes him question whether the tomb is truly haunted.

6

Welcome to Dead House

by R.L. Stine

1992

Amanda and Josh Benson move into an old house in Dark Falls, where empty-looking streets, unsettling neighbors, and strange encounters make them fear the home is haunted. Their parents dismiss the warnings, leaving the siblings to investigate the town’s secret.

7

Samantha Byrd's constant accidents have made her unpopular on the girls' basketball team. Meeting someone who offers three wishes seems like her chance to fix everything, but each wish carries consequences she never anticipated.

8

Night of the Living Dummy

by R.L. Stine

1993

When Lindy finds a discarded ventriloquist dummy and names it Slappy, her sister Kris resents the attention it brings. Kris gets a dummy of her own, but a burst of malicious incidents makes the sisters wonder whether either toy is alive.

9

Jerry is excited to take piano lessons after finding an old piano in his new home, but Dr. Shreek soon seems threatening rather than helpful. Stories of students who enter Shreek's music school and never return deepen Jerry's fear.

10

The Ghost Next Door

by R.L. Stine

1993

After a mysterious boy appears in the supposedly vacant house next door, Hannah cannot work out when he arrived or why he vanishes so easily. As her neighborhood feels increasingly wrong, she begins to suspect a ghostly presence.

11

Lucy sees her summer librarian devour flies and transform into a grotesque creature, confirming her worst fears about him. Certain she has found a real monster, Lucy faces the harder task of persuading anyone else to believe her.

12

The Haunted Mask

by R.L. Stine

1993

Seeking Halloween revenge on kids who scare her, Carly Beth finds a terrifying mask with animal fangs and sickly green skin. It frightens everyone as planned—until its influence changes her, and she discovers she cannot pull it off.

13

Grady's move to Fever Swamp coincides with nighttime howls, slaughtered animals, and the arrival of a dog that looks remarkably like a wolf. Though others blame the pet, Grady must reckon with what happens when it disappears at midnight.

14

Welcome to Camp Nightmare

by R.L. Stine

1993

Billy expects Camp Nightmoon to be unpleasant, with strange counselors, bad food, and an unnerving director. But when unsettling events begin after dark, letters home go unanswered, and campers vanish, he fears he may be the next to disappear.

15

You Can't Scare Me!

by R.L. Stine

1993

Eddie is tired of Courtney's fearless showboating and plans to frighten her by taking her to Muddy Creek. He assumes its Mud Monster legends are nonsense—until the prank puts him face-to-face with the possibility that they are true.

16

A Night in Terror Tower

by R.L. Stine

1994

On a visit to London, Sue and her brother Eddie lose their tour group inside the forbidding Terror Tower. Locked in after dark and pursued by a shadowy figure, they must find a way out of the prison before it is too late.

17

Attack of the Mutant

by R.L. Stine

1994

Comic-book fanatic Skipper Matthews gets lost in an unfamiliar part of town and finds a building identical to the secret headquarters of his favorite supervillain, the Masked Mutant. He must decide whether the impossible discovery is real or the beginning of a dangerous trap.

18

Deep Trouble

by R.L. Stine

1994

Billy visits his uncle, Dr. Deep, on a small Caribbean island and cannot resist exploring beneath the water. Ignoring warnings about the coral reef, he finds himself stalked by a menacing creature that is neither fully human nor fully fish.

19

Ghost Beach

by R.L. Stine

1994

Jerry and his sister Terri spend the summer near a secluded beach, where local children warn them about a haunted cave. Curious despite the warnings, the siblings investigate and discover that the ghost story may be far more than a legend.

20

Go Eat Worms!

by R.L. Stine

1994

Todd loves collecting worms in his basement worm farm and using them to disgust his family. But after he notices something unsettling about his worms, they begin appearing in his bed, schoolwork, and meals—and Todd becomes the one who is terrified.

21

Monster Blood II

by R.L. Stine

1994

Evan Ross is still shaken by last summer's Monster Blood disaster, but nobody believes his story. When his friend Andy brings the green slime back into his life, Evan must deal with its alarming growth before another ordinary situation becomes dangerous.

22

My Hairiest Adventure

by R.L. Stine

1994

Larry finds a discarded bottle of INSTA-TAN and expects a quick tan. Instead, dark, prickly hair sprouts across his hands and face, grows back whenever he removes it, and leaves him desperate to understand what is happening.

23

One Day at Horrorland

by R.L. Stine & Scheherezade Suria

1994

After getting lost on the way to another theme park, Lizzy, Luke, and their parents arrive at HorrorLand, where the attractions feel alarmingly real. Their fun day becomes a desperate effort to understand the park’s rules and escape its dangerous rides.

24

Phantom of the Auditorium

by R.L. Stine

1994

Brooke worries that her friend Zeke is taking his lead role in the school play, The Phantom, a little too seriously. When threatening messages and dangerous accidents disrupt rehearsals, she must determine whether someone is sabotaging the show—or a real phantom is below the stage.

25

Return of the Mummy

by R.L. Stine

1994

Gabe returns to Egypt after his earlier encounter with mummies and feels uneasy about being near the pyramids again. As he is drawn into another archaeological expedition with his cousin Sari and Uncle Ben, signs point to an ancient danger awakening.

26

Jodie looks forward to her summer visits to her grandparents' farm, where even the quiet cornfields once seemed familiar. This year, however, the farm has changed—and when the scarecrows begin to move after dark, Jodie fears they may be alive.

27

Why I'm Afraid of Bees

by R.L. Stine

1994

Gary Lutz, tired of being bullied and unhappy with himself, welcomes a weeklong body exchange. His relief turns to fear when he learns the new body is not human, leaving him to confront a bizarre threat with no easy way back.

28

A Shocker on Shock Street

by R.L. Stine

1995

Horror-movie fans Erin and Marty get the first ride through Shocker Studio’s new theme-park attraction. When their tram breaks down among massive movie monsters, they must decide whether the dangers are staged—or frighteningly real.

29

Mark is thrilled when Aunt Benna sends him a wrinkled shrunken head from the jungle island of Baladora. When it begins glowing at night, he discovers the odd gift can give him magical powers—powers that may prove dangerous.

30

Two siblings move into a new house and find what looks like an ordinary sponge beneath the sink. But the living creature feeds on human bad luck, leaving them to confront a danger that turns everyday mishaps into escalating threats.

31

Monster Blood III

by R.L. Stine

1995

After Evan and Andy try to use Monster Blood against his prank-loving cousin Kermit, Evan accidentally swallows it himself. Growing into a giant, he races to find a cure before his size makes ordinary life—and everyone around him—dangerous.

32

When Amy’s dummy Dennis breaks, her father replaces it with Slappy from a pawnshop. Her new routines turn sinister as the ventriloquist’s figure seems increasingly able to act—and cause trouble—on its own.

33

Joe’s father brings home two ugly lawn gnomes to add to his vast collection of yard ornaments. Then someone begins ruining the garden at night, and Joe must determine whether the harmless-looking statues could be responsible.

34

Jordan and his sister Nicole trade Pasadena’s heat for an Alaskan expedition after their father is hired to photograph a mysterious snow creature. The siblings get the winter adventure they wanted, then have to escape the enormous beast pursuing them.

35

The Barking Ghost

by R.L. Stine

1995

After moving to a new town, anxious Cooper and his friend Margaret are targeted by two sinister dogs. As the encounters grow more threatening, the children must learn why the animals have singled them out before the danger changes their lives forever.

36

The Cuckoo Clock of Doom

by R.L. Stine

1995

Michael Webster wants revenge on his troublesome little sister, Tara, after their father brings home an antique cuckoo clock. But when Michael meddles with the clock, its dangerous spell sends his life in a frightening and increasingly unnatural direction.

37

The Haunted Mask II

by R.L. Stine

1995

A year after Carly Beth’s frightening Halloween, Steve Boswell visits the same costume shop hoping to find the perfect disguise. His old-man mask is more than a prank prop, and Steve must face the sinister force that comes with wearing it.

38

The Headless Ghost

by R.L. Stine

1995

Prank-loving Duane and Stephanie are fascinated by Hill House, a tourist attraction rumored to be home to the ghost of a headless thirteen-year-old. Sneaking off to hunt for the ghost’s missing head, they find the house’s scares may not be staged.

39

At Camp Jellyjam, relentlessly cheerful counselors and an obsessive focus on winning make the sports program feel anything but normal. Wendy begins investigating the disturbing secret behind the camp’s perfect games and eager champions.

40

After a cruel Halloween prank, Drew and her friend Walker plan a frightening payback for Tabby and Lee. Their scheme involves pumpkin-headed figures, but the jack-o'-lanterns soon seem far more real—and dangerous—than either of them intended.

41

Bad Hare Day

by R.L. Stine

1996

Tim Swanson dreams of becoming a magician like his idol, Amaz-O. After finding the famous performer disappointingly rude, Tim steals Amaz-O’s bag of tricks—only to discover that its unsettling secrets are far more dangerous than ordinary stage magic.

42

Calling All Creeps!

by R.L. Stine & Carla Jablonski

1996

After being kicked off the school paper, Ricky Beamer tries to embarrass its bossy editor with a prank message. Instead, he receives alarming calls from supposed creeps, and learns that the local bullies may be something much stranger than they appear.

43

Egg Monsters from Mars

by R.L. Stine

1996

Dana Johnson resents the egg hunt planned for his sister’s birthday until he finds a gigantic, vein-covered egg of his own. When it hatches, Dana’s ordinary family celebration becomes a terrifying encounter with an unexpected creature.

44

Ghost Camp

by R.L. Stine

1996

Brothers Harry and Alex arrive at Camp Spirit Moon determined to fit in, despite its unusual greetings, rituals, and prank-loving campers. As the jokes become increasingly alarming, the brothers must learn what is really happening at their strange summer camp.

45

How to Kill a Monster

by R.L. Stine

1996

Gretchen and her stepbrother Clark are sent to stay with their grandparents, despite dreading the visit. Strange growls from the locked upstairs room convince them that something monstrous is waiting in the house—and they must uncover its secret.

46

Legend of the Lost Legend

by R.L. Stine

1996

Justin and his sister Marissa accompany their story-collecting father to Brovania, where he seeks an ancient manuscript called The Lost Legend. When the children become separated in the woods, they encounter bizarre animals and figures from the distant past.

47

Trina and her brother Dan enjoy exploring their father’s attic collection of ventriloquist dummies. But voices begin coming from upstairs and the dummies appear where they should not, leaving the siblings to confront the possibility that the collection is alive.

48

Say Cheese and Die-Again!

by R.L. Stine

1996

Greg tries to convince his skeptical English teacher that the camera he found last summer really caused horrifying events. When he digs it up to prove his story, the camera’s return brings a new series of frightening consequences.

49

The Beast from the East

by R.L. Stine

1996

Ginger Wald and her identical twin brothers lose their way in a strange stretch of woods filled with unfamiliar plants and animals. Their worst discovery is a group of furry blue monsters who insist the children join a game with deadly rules.

50

The Cuckoo Clock of Doom

by Carol Ellis, Billy Brown, Dan Angel, R.L. Stine & Carol Matas

1996

Adapted by Carol Ellis from R.L. Stine’s story, this Goosebumps Presents tie-in follows Michael as he tampers with his father’s antique cuckoo clock. When time begins moving backward, he must undo the damage before he becomes younger still.

51

Vampire Breath

by R.L. Stine

1996

Fearless friends Freddy Martinez and Cara explore a hidden room in Freddy's basement and discover a bottle labeled Vampire Breath. Opening it unleashes a thirsty vampire, leaving the pair to face the terrifying intruder beneath Freddy's home.

52

Beware, the Snowman

by R.L. Stine

1997

Jaclyn moves from Chicago to isolated Sherpia, a village near the Arctic Circle, where every home has an identical sinister snowman outside. Nightly howls and the villagers' unease make her suspect that the frozen town is hiding a dangerous secret.

53

Chicken Chicken

by R.L. Stine

1997

Crystal and her brother Cole dismiss the rumors that their strange classmate Vanessa casts spells. But after making her angry, Crystal develops a beak-like mouth and Cole begins sprouting feathers, suggesting that Vanessa's warning was no joke.

54

Deep Trouble II

by R.L. Stine

1997

Billy Deep and his sister Sheena return to their uncle's floating Caribbean laboratory for a summer of swimming and snorkeling. Beneath the water, however, fish are growing into enormous, ravenous sea creatures, putting the siblings in danger.

55

Don't Go To Sleep!

by R.L. Stine

1997

Matt secretly falls asleep in the guest room after growing tired of his cramped bedroom. When he wakes, his life has changed for the worse—and each time he sleeps again, he is pushed into another frightening version of reality.

56

How I Learned To Fly

by R.L. Stine

1997

Jack Johnson and his rival Wilson Schlame discover how to fly. While Wilson enjoys the attention their ability attracts, Jack grows uneasy when scientists begin asking questions, forcing him to consider whether flying is worth the consequences.

57

I Live in Your Basement!

by R.L. Stine

1997

After Marco is hit by a baseball bat, he starts hearing from Keith, a boy who claims to live in his basement. Marco must determine what is real as the strange caller's presence becomes increasingly frightening and monstrous.

58

Monster Blood IV

by R.L. Stine

1997

Evan Ross has not forgotten the dangers of the ever-growing green Monster Blood. When a blue version appears in an identical can, it multiplies instead, producing sharp-toothed blue creatures and unleashing another slime-fueled threat.

59

Sammy Jacobs loves ghosts and science fiction, passions his scientist parents dismiss. Then an invisible visitor begins occupying his room and raiding the breakfast table, leaving Sammy desperate to prove the unwanted friend is real and get rid of him.

60

Aspiring horror writer Zackie Beauchamp finds a typewriter in a burned-out antique store and uses it to continue his story about a giant blob. Soon, the frightening events he types begin happening for real, putting his town in the path of his invention.

61

Sarah hates Camp Cold Lake, its slimy water, and her unfriendly bunkmates. When she pretends to drown to win their sympathy, her plan draws the attention of a pale, transparent figure lurking beside the lake.

62

The Haunted School

by R.L. Stine

1997

Tommy Frazer is struggling to settle into Bell Valley Middle School after his father remarries. Lost among its empty classrooms, he hears children crying behind the walls and must confront whatever is hiding within the enormous school.

63

Werewolf Skin

by R.L. Stine

1997

Photography enthusiast Alex Hunter visits his professional-photographer aunt and uncle in Wolf Creek. Ignoring their warnings to avoid the woods after dark and the creepy neighboring house, Alex takes pictures under a full moon and uncovers the town's secret.

Where to start with Goosebumps

Start with Let's Get Invisible! (1992), the first title in publication order on this page. Continue through the publication-order table above.

Series background & context

Goosebumps starts with a simple idea: something familiar to a child can become frightening when it stops behaving as expected. A new house, a Halloween costume, a parent's work, or a toy can open the way to a mystery that ordinary explanations don't cover. R.L. Stine puts children at the center of these stories, giving them both the fear of discovering the danger and the responsibility of working out what to do about it.

The original series changes its main characters and settings from book to book. That means a reader can move from a haunted home to a strange experiment without following one long quest, although some creatures and premises return in sequels. The books work with the worries that come with being young: a sibling who gets more attention, friends who tease you, adults who won't listen, and the uncertainty of finding yourself somewhere new.

Welcome to Dead House introduces Amanda and Josh, whose family moves into an old house that feels wrong almost immediately. Their new surroundings turn the promise of a fresh start into a problem the children have to investigate. In Stay Out of the Basement, Margaret and Casey worry about their father's experiments and his increasingly strange behavior, so the mystery comes from a person they would normally expect to trust.

Sometimes the scariest thing is discovering that home no longer feels completely safe.

Other books begin with something a child wants. Night of the Living Dummy follows Lindy and Kris, whose rivalry grows around ventriloquist dummies before unsettling events make their competition much harder to understand. The Haunted Mask gives Carly Beth a frightening Halloween disguise, but the prospect of finally scaring others develops into a fear about the mask itself. These setups make the supernatural problem personal: the children aren't simply looking at a monster, but dealing with something tied to their own wishes or insecurities.

The tone combines children's horror with jokes, sudden reversals, and suspense that encourages another chapter. The short stories leave room for different kinds of scares rather than requiring a single explanation for the whole series, and the ordinary details make the strange developments easy to picture. Beginning with Welcome to Dead House follows the original publication order, while selecting another early title lets you choose the kind of fear you prefer, from suspicious experiments to a toy that seems more alive than it should. The shared appeal is the feeling that an everyday situation has taken a wrong turn and that a child, rather than an adult expert, must understand it before the next surprise arrives.

Edited by

Richard Reis

Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.

Anurag Ramdasan

Lead investor at 3one4 Capital whose startup expertise and love for books helped shape MRB and its growth.

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