Garon Whited Books in Order
Browse Garon Whited books in order, with Nightlord reading order, short summaries, series notes, and where-to-start help across his novels and short fiction.
Last updated: July 9, 2026
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Publication Order
17 books
Sunset
by Garon Whited
2006
College physics teacher Eric wakes up with fangs and learns he has become a Nightlord, a kind of vampire. Magic, hunters, and another world soon make bloodlust the smallest of his problems.
Luna
by Garon Whited
2007
As Earth heads into the Last Days, one man watches from humanity's backup home on the Moon. Part survival story and part hopeful apocalypse, it follows the struggle to save at least some of the species.
An Arabian Night: Nazin's Dream
by Garon Whited
2015
A djinni owes three wishes, but Nazin wants something magic cannot simply hand over. This short fantasy uses the language of wish tales to tell a smaller, sadder, more human story.
Clockwork
by Garon Whited
2015
Daniel cannot accept the loss of his daughter, so he does the unwise thing with complete conviction. This steampunk-leaning tale turns grief into invention, obsession, and something much stranger.
Dragonhunt: Why Heroes are so Rare
by Garon Whited
2015
Five mostly retired adventurers head to a wedding and get pulled into a dragon problem instead. Short, funny, and sharp, it asks why real heroes are so rare in the first place.
Shadows
by Garon Whited
2015
After an 87-year sleep, Eric returns as King Halar to a kingdom that barely resembles the one he left. With wizards, princes, assassins, and family trouble closing in, he has to steady the realm before it breaks.
Orb
by Garon Whited
2016
Trapped in his own mind while darker forces drive his body, Eric is in worse shape than ever. To reclaim himself and his kingdom, he will need allies, magic, and a way past his own inner demons.
The Ways of Cats
by Garon Whited
2016
David thinks his mother's devotion to her cats has gone too far and decides to interfere. The result is a sly, unsettling little story about family, resentment, and why cats should not be underestimated.
Knightfall
by Garon Whited
2017
Eric, also known as King Halar, has more problems than a crown can fix. Picking up straight after Orb, this book forces him to untangle enemies, duties, and hard choices before the cost climbs higher.
The Power
by Garon Whited
2017
When someone he loves gets lost inside make-believe, one man goes after them. More emotional than Whited's usual fantasy or science fiction, this short piece turns imagination into the heart of the conflict.
Dragonhunters
by Garon Whited
2018
Five professional heroes go into a dragon's lair expecting a payday and find something much worse. This darkly funny fantasy turns the usual monster hunt inside out, then keeps going.
Ship's Log: Vacuum Cleaver
by Garon Whited
2018
Captain Daniels scouts star systems in a converted cargo ship, always promising himself there will be just one more run. Space is wide, profits are tempting, and sooner or later luck runs out.
Void
by Garon Whited
2018
Trying to grieve in peace, Eric keeps to a quiet, almost solitary life. That does not last, as threats move between worlds and across the void, pushing him back into battle and reluctant leadership.
Mobius
by Garon Whited
2019
War is coming, the world is at risk, and Eric must stop an enemy with godlike power. The journey takes him far from home and tests whether saving everyone else might cost him himself.
Fugue
by Garon Whited
2021
Eric has to return to his lost kingdom, face a creature claiming to be a god, and survive a paradox that could unravel everything. He is also trying to raise a daughter, which may be the harder job.
Phoebe's Tale
by Garon Whited
2022
Told through Phoebe's diary, this interlude follows Eric's adopted daughter as she steps out from her father's shadow. Raised on science, magic, and hard lessons, she now has to find her own way.
Penumbra
by Garon Whited
2023
After escaping a world that ended in chaos, Eric is stranded in the past. To save tomorrow, he has to rebuild the future exactly as he remembers it, while dealing with all the trouble time travel brings.
Where should I start?
If you want the main Nightlord story: Sunset → Shadows → Orb → Knightfall
If you want the later, bigger-stakes arc: Void → Mobius → Fugue → Penumbra
If you want Phoebe's side story: Fugue → Phoebe's Tale → Penumbra
If you want a standalone science fiction novel: Luna
If you want a shorter fantasy entry point: Dragonhunt: Why Heroes are so Rare → Dragonhunters
Author bio
Garon Whited was born in Wichita, Kansas, in 1969 or 1970, then spent part of his childhood moving around the South before settling in Texarkana. That mix of roots shows up in the way he talks about himself, and in the range of jobs, jokes, and odd details that turn up around his fiction.
He has been making stories for a very long time.
Whited has said he started writing in kindergarten because he did not care much for playing outside and still wanted adventures. That early habit never really left. He later studied at Texarkana College, the University of Fayetteville, and Texas A&M, taking in physics, math, robotics, religion, philosophy, and psychology along the way. Readers of his books usually spot that curiosity fast. His stories like to ask how magic works, what rules matter, and what people owe each other when life gets strange.
Before writing became the center of things, he worked a long list of jobs, including delivery driver, burger flipper, dishwasher, radio DJ, strip club DJ, pharmacist technician, private tutor, crime scene cleanup specialist, and cremationist. It is the sort of resume that sounds made up until you hear him tell it. It also helps explain why his fiction can move from deadpan humor to danger without feeling forced.
Role-playing games matter here, too.
Whited has played Dungeons and Dragons since fifth grade, and he still sounds like someone who enjoys a long campaign, a complicated rules question, and a party of characters making bad decisions for good reasons. He is also a broad reader of science fiction and fantasy, with favorites that include Robert Heinlein, Roger Zelazny, Isaac Asimov, Ray Bradbury, Steven Brust, Spider Robinson, David Drake, E.E. Smith, and Tolkien. In interviews, he has joked that he is not really a writer so much as the guy who watches the people in his head do foolish things and writes the incident reports.
That voice is all over Sunset, his first published novel and the book that launched the long-running Nightlord series. It begins with Eric, a college physics teacher who becomes a vampire against his will and then finds himself dealing with magic, other worlds, and the kind of responsibility he never asked for. Readers who stick with Shadows, Orb, Fugue, and Penumbra tend to come for the mix of snark, big ideas, and very long-form storytelling. The books are vampire fantasy, but they are also portal fantasy, science fiction thought experiments, family drama, and the occasional philosophical argument with swords.
His other work shows the same range. Luna starts at the end of the world and shifts the story to the Moon, where survival and stubborn hope have to share the same small space. Dragonhunters plays with classic heroic fantasy and asks what happens when professionals go after a dragon and the dragon refuses to follow the usual script. His shorter work can be just as sharp, whether it is the grief-powered steampunk of Clockwork or the sly feline menace of The Ways of Cats.
Across all of it, Whited likes capable people in impossible situations. He likes science brushing up against magic, monsters treated as practical problems, and characters who try to be decent even when the universe is not making that easy. There is darkness in the books, but there is usually wit nearby, and often a surprising amount of heart.
These days he lives in Texarkana and keeps writing. When he is not at the keyboard, he is still the same sort of reader and gamer he has been for years, which feels exactly right for an author whose stories are always ready to open one more door.
Edited by
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