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Fun and Games Books in Order

Part ofDave Barrett Books in Order

See the Fun and Games series by Dave Barrett in order, with short summaries, series background, and clear advice on where to begin reading.

Last updated: July 11, 2026

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Fun and Games books in publication order

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3 books

1

It's All Fun and Games

by Dave Barrett

2016

Allison reluctantly joins her best friend TJ for a weekend of LARPing and gets far more than fake adventure. When the game world turns real, brigands, kobolds, and sudden magic force the group to fight for survival and a way home.

2

More Fun and Games

by Dave Barrett

2018

Still trapped in the world their LARP brought to life, Allison, TJ, and the others travel east toward the Arcanum and Magnus. A dangerous mystery on the road could win them badly needed allies, or leave them as fresh casualties.

3

No More Games

by Dave Barrett

2019

Allison and her friends head east at last to face Magnus, the wizard-king behind their nightmare. The closer they get to the final confrontation, the more they risk losing allies, the quest, and any chance of getting back to Massachusetts.

Fun and Games books in chronological order

  1. Book cover for "It's All Fun and Games"

    It's All Fun and Games

    by Dave Barrett

    2016Fun and Games, Book 1
  2. Book cover for "More Fun and Games"

    More Fun and Games

    by Dave Barrett

    2018Fun and Games, Book 2
  3. Book cover for "No More Games"

    No More Games

    by Dave Barrett

    2019Fun and Games, Book 3

Series background & context

The Fun and Games series starts with a very grounded setup: a group of Massachusetts teens heads out for a weekend of live-action roleplaying, and one reluctant newcomer comes along mostly because her best friend talked her into it. That newcomer is Allison, and her skepticism gives the first book an easy way in for readers who may know nothing about LARP. Then the pretend quest stops being pretend, and the series turns into a portal fantasy where the costumes, classes, and made-up powers suddenly matter for real.

Allison is the emotional center of the books. She is new to the hobby, unsure of the whole scene, and suddenly forced to take it seriously when the group's imagined roles become real abilities. TJ is the enthusiast who loves the game and understands its rhythms, while the rest of the group bring the mix of skills, nerves, and friendships that make the party feel like an actual teen friend group instead of a set of stock fantasy types. Because Allison is learning as she goes, the series stays approachable even when it leans into gaming details.

Then the safety net disappears.

Once the friends are trapped, the world matters in a very practical way. Kobolds, brigands, magic, and wilderness are no longer part of a costume weekend, and the quest pushes the group east toward the Arcanum and the wizard-king Magnus. Barrett keeps the tone fast and readable, closer to a teen adventure than a dense epic, but the danger is real enough that every choice carries weight. The books move quickly, though, so the story never loses the fun that comes from seeing game logic collide with real fear.

More Fun and Games opens the map wider. The middle book turns the story into more of a road quest, with the group trying to survive, find answers, and work out which strangers might become allies. That matters because the series is not just about fighting monsters. It is also about trust, homesickness, and the strange pressure of living inside roles that started as make-believe.

These books move like a campaign that forgot to stop being real.

By the time No More Games arrives, the trilogy is aimed straight at Magnus and the bigger question hanging over all three books: even if the friends can finish the quest, can they ever get home? That gives the series its shape. Each book builds on the last, so this is best read in order rather than sampled out of sequence. If you like portal fantasy, party-based quests, and stories where ordinary teens have to grow into courage very quickly, Fun and Games has a lot to enjoy.

Edited by

Richard Reis

Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.

Anurag Ramdasan

Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.

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