Dragonlance: Bertrem's Guides Books in Order
Part ofJeff Crook Books in OrderFind the Dragonlance: Bertrem's Guides books by Jeff Crook in order, with summaries, series background, and help placing this in-world guide in Krynn.
Last updated: July 9, 2026
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Dragonlance: Bertrem's Guides books in publication order
1 book
Bertrem's Guide to the War of Souls, Volume One
by Jeff Crook
2001
Presented through letters, reports, and essays, this in-world guide surveys life across Krynn during the War of Souls. It is more mosaic than quest, giving readers local voices, places, and history unfolding at ground level.
Dragonlance: Bertrem's Guides books in chronological order
Series background & context
The Bertrem's Guides books are not standard Dragonlance novels, and that is the first thing to know. Instead of following one group of heroes from battle to battle, they build the setting from the side streets. Bertrem's Guide to the War of Souls, Volume One is presented through letters, reports, essays, and other in-world writing, using the familiar Dragonlance figure Bertrem as a loose guide through a much larger conflict.
That structure makes the book feel a bit like a travel guide crossed with a scrapbook from wartime. Rather than one clean plot, you get voices from different corners of Krynn, each adding a piece to the bigger picture. The focus is the War of Souls era, but not only at the level of famous heroes and decisive battles. The appeal is seeing how ordinary people, local customs, rumors, and regional histories all keep going while the world is being reshaped.
It is worldbuilding first, story second.
That does not mean it is dry. The guide format lets the book move quickly from place to place and tone to tone. One section may feel like local color, another like a field report, and another like gossip that accidentally tells you something important. Because the volume is collaborative, the result has a broad, mosaic feel. It opens out the War of Souls instead of narrowing it to one thread.
Setting matters a lot here. Dragonlance has always had big events and big personalities, but a guide like this reminds you that Krynn is also made of ports, roads, inns, shrines, border towns, and people trying to make sense of the latest disaster. If you enjoy fantasy worlds that feel lived in, this kind of book can be more satisfying than a straight battle-heavy adventure.
So the best way to approach Bertrem's Guides is not as a sequel machine, but as a companion shelf. Jeff Crook's contribution here helps add texture, context, and a lot of small details that make the larger Dragonlance timeline feel fuller. Readers who like lore, side paths, and the sense of a world speaking in many voices will probably have the most fun here.
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