Brandon Mull Books in Order
See Brandon Mull’s books in order, with series overviews, plot summaries, reading order tips, and guidance on the best place to start in his fantasy worlds.
Last updated: December 23, 2025
As an Amazon Associate, we earn from qualifying purchases (at no extra cost to you).
Publication Order
30 books
The Official Fablehaven Cookbook
by Brandon Mull
2023
Packed with recipes inspired by characters and moments from Fablehaven and Dragonwatch, this family friendly cookbook pairs step by step dishes and crafts with short in world notes. Fans can recreate brownies’ midnight treats, troll ready stews, and other playful fare from the preserves.
Carnival Quest
by Brandon Mull
2023
Rumors swirl when a sinister traveling carnival rolls into Nate’s town and visitors come back changed by eerie dreams. Without their usual magical candy, Nate and his friends must uncover the secrets of the Dreams and Screams International Carnival before it traps their whole community.
Return of the Dragon Slayers
by Brandon Mull
2021
In the final Dragonwatch novel, the magical world teeters as Celebrant unites the dragons into a vengeful army. Seth hunts down the scattered pieces of the Ethergem while Kendra fights for the fairy realm, and together they rally legendary slayers for one last stand in Selona.
Legend of the Dragon Slayer
by Brandon Mull
2021
This illustrated legend follows Konrad, a cobbler’s son in the kingdom of Selona, who accepts a king’s challenge to defeat fearsome monsters and a world changing dragon. His unlikely courage helps spark the dragon slayer tradition that later inspires the Dragonwatch order.
Champion of the Titan Games
by Brandon Mull
2020
In Titan Valley, dragons are slaves and giants rule a brutal arena called the Titan Games. While Seth risks everything in monstrous contests to recover his stolen memories, Kendra navigates shifting alliances to stop dragon and giant forces from plunging the world into chaos.
Smarter Than a Monster
by Brandon Mull
2019
Framed as a playful survival guide, this picture book teaches kids how to outsmart bedtime monsters by keeping clean, sleeping in their own beds, and using their brains. It gently turns common fears into silly rules that build confidence and good habits.
Master of the Phantom Isle
by Brandon Mull
2019
Cursed by the Key of Forgetting, Seth has lost all memory of who he is and falls under the influence of the dark unicorn Ronodin on the eerie Phantom Isle. Far away, Kendra and their allies battle to reclaim a fallen dragon sanctuary and find a way to bring him back.
Wrath of the Dragon King
by Brandon Mull
2018
War erupts in the dragon sanctuaries when Celebrant declares a festival that is really a declaration of war. To keep Wyrmroost from falling, Kendra and Seth must brave a cursed castle and reach a legendary talisman before the Dragon King claims its power.
Time Jumpers
by Brandon Mull
2018
In the final Five Kingdoms book, Cole is dragged before the High King and hurled into Creon, a realm where time itself can be shaped. With a wayminder named Violet and scattered allies, he races to stop the torivor Ramarro before the Outskirts fall forever.
Dragonwatch
by Brandon Mull
2017
After saving Fablehaven, siblings Kendra and Seth are summoned to Wyrmroost, a secret dragon sanctuary on the brink of revolt. As unexpected new caretakers, they must help reform Dragonwatch before Celebrant the Dragon King breaks free and unleashes an age of dragons.
Tales of the Fallen Beasts
by Brandon Mull
2016
These linked stories follow powerful Great Beasts reborn as spirit animals across Erdas and the kids destined to bond with them. As a mysterious hunter steals these legends one by one, new young heroes race to reclaim their partners before a fresh war erupts.
Death Weavers
by Brandon Mull
2016
In Necronum, where the living and the dead blur, Cole must venture into the eerie echolands to rescue captured friends and uncover the truth behind the Outskirts’ creation. Facing death weavers and old enemies, he risks his own soul to keep the five kingdoms from collapsing.
Crystal Keepers
by Brandon Mull
2015
Cole’s quest shifts to Zeropolis, a futuristic kingdom of magtrains, robots, and strict surveillance. Teaming up with the teenage Crystal Keepers, he infiltrates the city’s high tech underworld to find his missing friends and the princess Constance before a sinister supercomputer tightens its grip.
Caretaker's Guide to Fablehaven
by Brandon Mull
2015
This in world field guide for new caretakers catalogues Fablehaven’s artifacts, locations, demons, dragons, and magical creatures, complete with detailed art and handwritten notes from Kendra, Seth, and their friends. It is a companion for readers who want to explore the preserve in depth.
Tales of the Great Beasts
by Brandon Mull
2014
This special volume returns to Erdas long before the events of Wild Born, following Briggan, Uraza, Jhi, and Essix when they were still mighty Great Beasts. Linked tales reveal how they first united against a mad king and what it cost them to become the legendary Four Fallen.
Sky Raiders
by Brandon Mull
2014
On Halloween night, Cole follows his kidnapped friends through a haunted house portal and lands in the Outskirts, a world between waking and dreams. Sold to sky raiders who loot floating castles, he must survive slavery and strange magic while plotting a rescue.
Rogue Knight
by Brandon Mull
2014
In the second Five Kingdoms adventure, Cole travels to Elloweer with princess in hiding Mira to track down her sister and a stolen power. Their search leads to a haunted wood, a masked duelist called the Rogue Knight, and a rebellion that could topple a kingdom.
Wild Born
by Brandon Mull
2013
In Erdas, eleven year olds Conor, Abeke, Meilin, and Rollan each forge a rare bond with a legendary spirit animal, awakening powers they barely understand. Drawn into the secretive Greencloaks, they must unite to face a rising conqueror bent on remaking their world.
Chasing the Prophecy
by Brandon Mull
2013
The Beyonders trilogy concludes as a grim prophecy sends Jason and Rachel on separate, equally dangerous quests to topple Maldor at last. With armies, assassins, and dark magic arrayed against them, they must decide what they are willing to risk for Lyrian’s freedom.
Seeds of Rebellion
by Brandon Mull
2012
Back home again, Jason cannot forget Lyrian or the dangerous secret he learned from Maldor. Crossing worlds to warn his friends, he rejoins Rachel and a band of fugitives as they try to spark a true rebellion and gather allies brave enough to challenge the emperor’s rule.
Pingo and the Playground Bully
by Brandon Mull
2012
At recess, Chad and his imaginary friend Pingo join a contest to prove who has the best imaginary companion, only to have the school bully and his ogreish sidekick crash the fun. To win the day, Pingo must show that creativity and kindness beat bragging and fear.
Arcade Catastrophe
by Brandon Mull
2012
When a flashy new arcade opens in town, Nate and his friends are thrilled by games that award impossible numbers of tickets and mysterious power granting stamps. The owner has his own sinister quest, and the kids are pulled into a race to control a world changing talisman.
A World Without Heroes
by Brandon Mull
2011
Zoo volunteer Jason Walker is swallowed by a hippo and dropped into Lyrian, a kingdom ruled by the tyrant Maldor. Teaming up with fellow outsider Rachel and a handful of broken heroes, he sets out to piece together a secret word said to be the emperor’s undoing.
Keys to the Demon Prison
by Brandon Mull
2010
In the final Fablehaven book, Kendra, Seth, and the Knights of the Dawn scramble to secure the last artifacts that lock the demon prison of Zzyzx. As enemies gather keys and alliances fracture, the siblings must decide how much they are willing to sacrifice to save their world.
Secrets of the Dragon Sanctuary
by Brandon Mull
2009
With two artifacts recovered and three still hidden, Kendra and Seth undertake their riskiest mission yet, infiltrating the dragon sanctuary of Wyrmroost. Among scheming dragons, treacherous allies, and deadly trials, they hunt a vital relic that could decide the fate of the demon prison.
Pingo
by Brandon Mull
2009
Chad has the wildest imaginary friend around, a goblin like mischief maker named Pingo who turns ordinary days into epic adventures. When growing up means trying to leave Pingo behind, their friendship turns into a prank filled rivalry that asks whether we ever really outgrow imagination.
Grip of the Shadow Plague
by Brandon Mull
2008
A sinister plague sweeps Fablehaven, twisting creatures of light into vicious shadows. While Kendra travels with the Knights of the Dawn to seek another hidden artifact, Seth discovers unsettling new abilities and must help stop the darkness consuming their grandparents’ preserve.
The Candy Shop War
by Brandon Mull
2007
Fifth grader Nate Sutter and his new friends think they have struck gold when a local candy shop owner offers them enchanted sweets that grant wild powers. But every treat comes with a favor, and soon they are caught in a dangerous magical treasure hunt they barely understand.
Rise of the Evening Star
by Brandon Mull
2007
Back at school, Kendra begins seeing monsters hiding behind ordinary faces, a sign that the Society of the Evening Star is closing in. Returning to Fablehaven, she and Seth join a small team racing to secure a powerful artifact before the enemy can use it to open a demon prison.
Fablehaven
by Brandon Mull
2006
When Kendra and Seth visit their grandparents’ secluded estate, they discover it is Fablehaven, a secret refuge for magical creatures bound by strict rules. Their curiosity shatters the protections around the house, forcing them to confront an imprisoned witch, a rising demon, and their own mistakes.
Where should I start?
If you want his main magical saga first: Fablehaven → Rise of the Evening Star → Grip of the Shadow Plague → Secrets of the Dragon Sanctuary → Keys to the Demon Prison
If you love dragons and already like Fablehaven: Dragonwatch → Wrath of the Dragon King → Master of the Phantom Isle → Champion of the Titan Games → Return of the Dragon Slayers
If you want big, world hopping epics: A World Without Heroes → Seeds of Rebellion → Chasing the Prophecy → Sky Raiders → Rogue Knight → Crystal Keepers → Death Weavers → Time Jumpers
If you prefer lighter, kid centered adventures: The Candy Shop War → Arcade Catastrophe → Carnival Quest → Pingo → Pingo and the Playground Bully → Smarter Than a Monster
If you already love Fablehaven and want extras: Caretaker's Guide to Fablehaven → Legend of the Dragon Slayer → The Official Fablehaven Cookbook
Author bio
Brandon Mull was born in Utah in 1974 and spent much of his childhood in California and Connecticut, daydreaming about other worlds. Teachers sometimes worried about how often he drifted off in class, but those private stories became the raw material for his books.
In grade school and high school he filled notebooks with ideas and practiced turning stray thoughts into short scenes. At Brigham Young University he studied, wrote, and eventually led a sketch comedy troupe, learning how to build characters, timing, and surprise into every performance.
After college he served a two year mission in Chile, learning Spanish and spending long days talking with people from very different backgrounds.
Back home in Utah he cycled through a string of day jobs, from filing clerk and patio installer to movie promoter, copywriter, and even a brief stint stacking boxes of frozen chicken. During those years he kept his real goal mostly quiet, drafting short fiction and a first fantasy novel late at night after work.
That first novel never saw print, despite multiple rewrites and rejections, but it led to a marketing position with a small film company that eventually connected him with an editor at a publishing house. Asked to try a different story, Mull imagined a hidden preserve for mythical creatures tucked behind an ordinary grandparents’ farm, and wrote it in a burst of focused effort.
That experiment became Fablehaven, his first published novel and the opening to a five book series about siblings Kendra and Seth Sorenson. The series reached the New York Times bestseller list and found a wide following among middle grade readers, teachers, and families reading aloud together. Years later he returned to the same world in the sequel series Dragonwatch, which follows the Sorenson kids as they help guard dragon sanctuaries at a moment when those dragons are ready to break free.
Between and around those projects, Mull has built several other connected worlds. The Beyonders trilogy drops two kids from our world into Lyrian, a land ruled by a ruthless wizard, and follows their attempts to spark a real rebellion rather than rely on a single magic word. The Five Kingdoms series sends Cole Randolph into the Outskirts, a place between waking and dreaming, where he crosses floating castles, futuristic cities, and ghost ridden borderlands while trying to rescue kidnapped friends. In The Candy Shop War books, ordinary fifth graders in a small California town are tempted with enchanted candy that grants dangerous powers. He also created the framework for Scholastic’s multi author Spirit Animals line and wrote the first novel, Wild Born, along with stories in two companion volumes.
Alongside the big fantasy arcs, Mull has written picture books such as Pingo, Pingo and the Playground Bully, and Smarter Than a Monster, which use goblin sidekicks and goofy monsters to talk about imagination, friendship, and bedtime fears. Across all of his work he leans on clear plots, brisk action, and the idea that kids can make hard choices even when the adults around them are compromised, missing, or wrong.
He now lives in a valley near the mouth of a canyon in Utah with his wife, Erlyn, their large blended family, and a dog cheerfully named Buffy the Vampire Slayer. Much of his year is spent visiting schools, libraries, and festivals, where he talks with young readers about how daydreams can turn into stories and how practice matters more than instant talent.
He still describes himself as a kid who never stopped imagining secret doors, now inviting other readers to walk through them first.
Edited by
Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.
Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.















































Comments
Did we miss something? Have feedback?
Help us improve this page by sharing your thoughts