Boss Fight Books Books in Order
Part ofMatt Bell Books in OrderBrowse the Boss Fight Books series, including Matt Bell's Baldur's Gate II, in order, with summaries, background, and clear where-to-start guidance for readers.
Last updated: July 14, 2026
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Boss Fight Books books in publication order
1 book
Baldur's Gate II
by Matt Bell
2015
In this personal work of game criticism, Bell revisits the role-playing game Baldur's Gate II and its lasting pull. He considers player choice, fantasy, character creation, and the uneasy gap between youthful enthusiasms and adult literary ambitions.
Boss Fight Books books in chronological order
Series background & context
Boss Fight Books is a nonfiction series built around individual video games. Founded in 2013, it invites a different writer to take one game seriously, not as a scorecard or a walkthrough, but as a cultural object with a history, a design, and a place in somebody's life.
That means the books do not all use the same approach. One volume might follow a game's creation through interviews and research. Another might focus on how a level works, why a soundtrack sticks, the community that formed around a title, or the way a game changed the author's ideas about play.
The game is the starting point, not a limit.
Across the series, familiar names such as EarthBound, Chrono Trigger, Metal Gear Solid, Shadow of the Colossus, and World of Warcraft sit beside less obvious subjects. The range is part of the point. Games from consoles, arcades, and personal computers can each open up questions about art, technology, memory, competition, friendship, or the stories players make for themselves.
Matt Bell's entry, Baldur's Gate II, fits the more personal side of the project. He returns to the fantasy role-playing game to think about choices, character creation, Dungeons & Dragons, and his own long relationship with fantasy and writing. Readers should expect reflection and criticism alongside discussion of the game, rather than a complete plot guide.
There is no continuing cast or plot from one Boss Fight book to the next. Each volume stands alone, and the best place to begin is usually the game that already means something to you, or the one you are curious to understand. You don't need to have mastered a game to follow these books, but an interest in how games are made, remembered, and argued about will help.
That curiosity is the real through line.
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