Araminta Spookie Books in Order
Part ofAngie Sage Books in OrderFind the Araminta Spookie books by Angie Sage in order, with summaries, series background, age guidance, and ideas on where young readers should start.
Last updated: January 18, 2026
As an Amazon Associate, we earn from qualifying purchases (at no extra cost to you).
Publication Order
8 books
Skeleton Island
by Angie Sage
2015
A seaside holiday should be relaxing, but nothing is simple when Araminta and Wanda head to Skeleton Island. Old shipwrecks, strange locals and rumours of buried treasure soon have them chasing clues, dodging danger and wondering whether the island's legends are really dead.
Gargoyle Hall
by Angie Sage
2014
Araminta is horrified to be sent away to Gargoyle Hall, a stuffy boarding school full of rules, stone gargoyles and unfriendly teachers. With Wanda's help she starts digging into the building's past, uncovering a hidden history of hauntings and a mystery that only a determined ghost hunter can solve.
Ghostsitters
by Angie Sage
2008
Araminta is furious that Aunt Tabby and Uncle Drac are going to Transylvania without her, especially on her birthday. Things improve when cool cousin Mathilda arrives to babysit, but she brings along two out of control teenage ghosts who wreck Spookie House and ignore every rule.
Vampire Brat
by Angie Sage
2007
Araminta is convinced something horrible prowls the hidden passages of Spookie House, perhaps even a werewolf. Then Uncle Drac's unnervingly polite nephew Max arrives, quickly becoming Wanda's favourite. Certain he is up to no good, Araminta sets out to expose Max and unmask the creature in the walls.
The Sword in the Grotto
by Angie Sage
2006
Sir Horace is about to celebrate his five hundredth birthday, and Araminta wants to find the perfect present. An ancient sword hidden in a grotto beneath Spookie House seems ideal, until a portcullis trap and a rising tide turn the search into a soggy race against time.
Frognapped
by Angie Sage
2006
When Barry Wizzard's prize frogs vanish before a big aquarium show, everyone blames Araminta. Determined to clear her name, she and Wanda follow a trail that leads from spooky cellars to a dangerous shark tank, discovering what really happened to the missing frogs.
The Amazing Mushroom Mix-Up
by Angie Sage
1994
A simple mushroom supper turns into a topsy turvy disaster when a young would be spellmaker gets the ingredients all wrong. Strange things sprout, bubble and burst, and she has to use quick thinking and courage to put her magical mix up right again.
My Haunted House
by Angie Sage
1994
Araminta Spookie adores living in her creaky, cobwebby house, so she is horrified when Aunt Tabby decides to sell it. With help from a ghostly suit of armor and a boy ghost named Edmund, Araminta stages an Awful Ambush to scare off every potential buyer.
Series background & context
Araminta Spookie is a nine year old girl who lives in a crumbling, many towered house with her endlessly exasperated Aunt Tabby and easygoing Uncle Drac. The place has creaking staircases, mysterious doors and a temperamental boiler that seems almost alive.
Araminta, who usually answers to Minty, is obsessed with ghosts, werewolves and anything odd that might be lurking in the shadows. She is certain the house must be haunted and spends much of her time setting traps, exploring forgotten corners and inventing increasingly dramatic plans.
Her parents vanished years ago while on a vampire hunting trip, so Aunt Tabby decides she has had enough of the draughts and the boiler battles and wants to sell up and move somewhere modern. That decision kicks off My Haunted House, where Araminta teams up with Sir Horace, the ghost in a suit of armor, and Edmund, a small boy ghost, to sabotage every viewing and prove the house is far too spooky to leave.
Later books keep the same chaotic energy but send Araminta and her best friend Wanda Wizzard into new scrapes. They hunt for a legendary sword in a flooded grotto beneath the house, rescue a collection of stolen frogs, investigate suspicious howls that might belong to a werewolf, and cope with badly behaved teenage ghosts when Araminta's cousin comes to stay.
As the series grows, the action widens beyond Spookie House. Araminta is packed off to Gargoyle Hall, a school full of stern teachers, creeping gargoyles and secrets that do not want to stay buried, and later finds herself on Skeleton Island, where shipwrecks, treasure and restless spirits all cause trouble.
Although the books are full of bats, ghosts and graveyards, the danger stays on the playful side. The stories move quickly, the chapters are short, and Jimmy Pickering's illustrations lean into the jokes as much as the shivers, making this a comfortable series for readers who like their scares funny rather than truly frightening.
Behind the cobwebs there is a warm thread of found family, as Araminta slowly realises that her odd relatives, strange houseguests and even the ghosts are exactly the kind of people she wants around her.
Edited by
Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.
Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.


























Comments
Did we miss something? Have feedback?
Help us improve this page by sharing your thoughts